Effects of Game-based Virtual Reality Intervention on Senior Fitness, Fall Prevention and Balance Function Among Older Adults
NCT05779189 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 40
Last updated 2023-03-22
Summary
The purpose of this study is to explore the effectiveness between game-based virtual reality intervention and conventional health education in improving older adults' balance knowledge, and let them know how to prevent falling. The intervention group will receive virtual reality games in person and read the health education flier, while the control group was assigned to read the health education flier and follow suit the video of balance exercise.
Conditions
- Balance
Interventions
- BEHAVIORAL
-
Game-based virtual reality (Game)
Besides reading the health education flier, they also need to trained with the game-based virtual reality in Biodex Medical Systems, which is a machine, includes 4 games: Catch Game, boating, Ball Maze, and Word Search. And all of the games are balance control games. The games were implemented in person for 30 minutes one time, total is 16 times (once to twice day a week).
- BEHAVIORAL
-
Conventional health education
The health education flier was made refer to medical institutions, e.g., hospitals or clinics, the video of balance exercise was collected from the internet. Participants were assigned to read the health education flier, and follow suit the video of balance exercise at home of their free will.
Sponsors & Collaborators
-
Taipei Medical University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 65 Years
- Max Age
- 99 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-09-15
- Primary Completion
- 2023-01-15
- Completion
- 2023-03-03
Countries
- Taiwan
More Related Trials
-
Effects of Exergame, Conventional Exercise, and Mixed Exercise On Proprioception, Balance, & Mobility on Males Elderly
NCT02778841 ·Status: COMPLETED ·Phase: PHASE2
-
The Use of Virtual Reality for the Gait Training of Elderly Fallers
NCT01182961 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of an Intervention to Improve Balance and Decrease Falls in the Elderly (EWii)
NCT02570178 ·Status: COMPLETED ·Phase: NA
-
Comparison of Effects of Motor, Sensory and Cognitive Exercises on Falls Prevention
NCT05465720 ·Status: UNKNOWN ·Phase: NA
-
A Pilot Study of the Wii Fit as a Low-Cost Virtual Reality System to Evaluate Balance Ability in Older Adults
NCT01229969 ·Status: COMPLETED ·Phase: NA
-
Effects of Physical Exercise, Virtual Reality and Brain Exercise on Balance of the Elderly
NCT03118414 ·Status: COMPLETED ·Phase: NA
-
Effects of Training in a Virtual Environment in Healthy Elderly
NCT01741402 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality And Task Oriented Circuit Training Among Elderly Population
NCT05021432 ·Status: COMPLETED ·Phase: NA
-
The Feasibility of Nintendo RingFit to Improve Balance and Muscle Strength of Elders
NCT05949359 ·Status: COMPLETED ·Phase: NA
-
Effects of Remote Exercise on Physical Function in Pre-Frail Older Adults
NCT06672640 ·Status: COMPLETED ·Phase: NA
-
Exercise Effectiveness on Fall Risk Factors
NCT04358653 ·Status: COMPLETED ·Phase: NA
-
Motor Signature, Falls Risk, and Home-Based Interventions in Older Adults With Mild Cognitive Impairment
NCT03839576 ·Status: UNKNOWN ·Phase: NA
-
Effect of Balance Training on White Matter Tracts in Healthy Elderly Population
NCT05539690 ·Status: UNKNOWN ·Phase: NA
-
Action Observation and Exercise for Balance in Older Adults: A Randomized Trial.
NCT07199790 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Remote Digital Health Intervention to Improve Balance and Reduce Fall Risk
NCT05022589 ·Status: COMPLETED ·Phase: NA
-
Dual Task Training for Balance in Older Adults
NCT04577092 ·Status: COMPLETED ·Phase: NA
-
Study on the Steps to Avoid Falls in the Elderly
NCT05207215 ·Status: COMPLETED ·Phase: NA
-
Effects of Dual Task Prioritization Training on Dual Task Walking in Older People
NCT05367128 ·Status: UNKNOWN ·Phase: NA
-
Fall Prevention in Older Adults Study
NCT03176511 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Adapted Physical Activity Programs in Preventing Falls in People Aged Over 65
NCT06985719 ·Status: NOT_YET_RECRUITING
-
Effects of Training on Fall Risk and Balance Performances
NCT03189342 ·Status: COMPLETED ·Phase: NA
-
Effect of Rhythm-based Multitask Training on Falls Among Older Adults
NCT04620421 ·Status: SUSPENDED ·Phase: NA
-
The Effect of Dual Tasks of Digital Technology on Cognitive Function and Physical Activity in the Older Adults With Cognitive Frailty
NCT06797440 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of Computerized Vestibular Function Assessment and Training System Combined With Cognitive/Motor Dual-task
NCT05990023 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Effect of a Wii Fit Intervention on Components of Fall Risk in Middle-aged Women
NCT01897467 ·Status: COMPLETED ·Phase: NA