An Evaluation of the Energy Expenditure From Wii Fit Games
NCT01561716 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 30
Last updated 2015-10-01
Summary
The purpose of this study is to provide energy expenditure data on Wii Fit / Wii Fit Plus games as compared with resting and treadmill walking/running.
Conditions
- Healthy Young Adults
Interventions
- DEVICE
-
Wii Fit
This is a randomized, crossover study to evaluate the energy expenditure associated with Wii Fit games. After the baseline resting energy expenditure assessment, each participant complete the following physical activities on separate days in a random order, (1) 30-minute Wii Fit Aerobics Free Run, (2) 3 bouts of Wii Fit Aerobics (Advanced Step, Super Hula Hoop, and Rhythm Boxing in a random order) each lasting 10 minutes, and (3) 30-minute treadmill running/walking.
Sponsors & Collaborators
-
University of Rochester
lead OTHER
Principal Investigators
-
Isabel D Fernandez, MD, PhD, MPH · University of Rochester
-
Ying Xian, MD, PhD · Duke Clinical Research Institute
-
Lisa Kakinami, PhD · McGill University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 20 Years
- Max Age
- 35 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2009-09-30
- Primary Completion
- 2010-04-30
- Completion
- 2010-04-30
Countries
- United States
Study Locations
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