Effectiveness of Early Intervention With Virtual Reality-Based Interactive Rehabilitation on Upper Extremity Muscle Strength, Cognitive Status, Hospital Anxiety, and Exercise Self-Efficacy in Patients With Acute Ischemic Stroke
NCT07674329 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 100
Last updated 2026-06-29
Summary
This interventional study evaluates the impact of early virtual rehabilitation, starting 24 hours post-diagnosis of acute ischemic stroke, on upper limb strength, cognitive status, and self-efficacy. The goal is to establish more effective rehabilitation protocols for acute ischemic stroke patients and to boost their motivation to participate in training.
Conditions
- Acute Ischemic Stroke
Interventions
- DEVICE
-
Virtual reality-based interactive rehabilitation
Virtual reality
- BEHAVIORAL
-
bedside rehabilitation
traditional bedside rehabilitation
Sponsors & Collaborators
-
Tri-Service General Hospital (TSGH)
lead OTHER
Principal Investigators
-
YUN QIAN LIN · Tri-Service General Hospital (TSGH)
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- SINGLE
- Model
- SEQUENTIAL
Eligibility
- Min Age
- 18 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2025-03-07
- Primary Completion
- 2026-10-01
- Completion
- 2026-10-01
Countries
- Taiwan
Study Locations
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