Virtual Reality in Chronic Neck Pain
NCT06549166 · Status: NOT_YET_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 46
Last updated 2024-08-15
Summary
The purpose of this study is to compare the effects of virtual reality, which encourages active neck movements, in individuals with chronic neck pain, with the control group receiving only neck exercises. Participants will be randomly divided into two groups; Half of them will be given only a neck exercises program, and the other half will be given neck exercises and virtual reality.
Conditions
- Neck Pain
Interventions
- OTHER
-
Experimental: VR and exercise
Participants will perform a 20-minute exercise program consisting of neck joint mobility exercises, neck and scapulothoracic muscle strengthening exercises, and stretching exercises. Then, for the next 20 minutes, they will engage in active neck movements using the Oculus Quest2 headset with the Ocean Rift game.
- OTHER
-
Sham Comparator: exercise
The control group will perform a 40-minute same neck exercises.
Sponsors & Collaborators
-
Biruni University
collaborator OTHER -
Koç University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 45 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-09-30
- Primary Completion
- 2025-07-31
- Completion
- 2025-12-31
Countries
- Turkey (Türkiye)
Study Locations
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