Virtual Reality on Pain and Fear Levels of Children With Primary Immunodeficiency
NCT07004803 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 32
Last updated 2025-06-04
Summary
In this study, it is aimed to investigate the effect of virtual reality and tablet video viewing intervention on pain and fear levels and vital signs of children during peripheral venous catheter placement for intravenous immunoglobulin (IVIG) administration.
Conditions
- Primary Immunodeficiency Diseases (PID)
Interventions
- OTHER
-
Virtual reality video watching
The children in the VR experimental group of the study will be subjected to the clinic's routine venipuncture procedure and the video-watching intervention with virtual reality headset. Routine care includes informing the child and parents about the procedure and questions that strengthen communication and distract attention. For example, it consists of questions such as 'How old are you?', 'Do you go to school?', 'Can you tell me the name of your favorite friend?'. Virtual reality headset will be introduced to the child before the procedure and information about how to use them will be given. After the measurements, intravenous access will be started. During the procedure, children will be shown a roller coaster video on virtual reality headset. The video-viewing process will be started 2 minutes before the venipuncture procedure. The video viewing time is planned to last an average of 4 minutes. Measurements were made during and after the procedure
- OTHER
-
Tablet video watching
The children in the experimental group of the study will be subjected to the clinic's routine venipuncture procedure and the video-watching intervention with Tablet. Routine care includes informing the child and parents about the procedure and questions that strengthen communication and distract attention. For example, it consists of questions such as 'How old are you?', 'Do you go to school?', 'Can you tell me the name of your favorite friend?'. Tablet will be introduced to the child before the procedure and information about how to use them will be given. After the measurements, intravenous access will be started. During the procedure, children will be shown a roller coaster video on tablet. The video-viewing process will be started 2 minutes before the venipuncture procedure. The video viewing time is planned to last an average of 4 minutes. Measurements were made during and after the procedure.
Sponsors & Collaborators
-
Karamanoğlu Mehmetbey University
collaborator OTHER -
Dr. Hatice Dönmez
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- SINGLE
- Model
- CROSSOVER
Eligibility
- Min Age
- 4 Years
- Max Age
- 11 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-09-15
- Primary Completion
- 2025-09-15
- Completion
- 2025-10-15
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
The Effect of Virtual Reality on Pain, Fear and Anxiety by Children During Venipuncture
NCT06727149 ·Status: COMPLETED ·Phase: NA
-
The Effect of Non-pharmacological Methods on Pain, Fear
NCT07032181 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Two Different Distraction Methods on Pain and Fear During Venipuncture in Children
NCT03645213 ·Status: COMPLETED ·Phase: NA
-
Virtual-Reality and Cold-Vibration Device on Procedure-Related Fear, Anxiety and Pain During Pediatric IV Line Placement
NCT04853056 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality, External Cold and Vibration to Children During IM Injection on Pain, Fear and Anxiety
NCT05434832 ·Status: UNKNOWN ·Phase: NA
-
The Effect of an Augmented Reality Game on Pain, Fear, and Care Satisfaction Levels During Allergy Testing in Children Aged 4-12 Years
NCT06986655 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality (VR) on Skin Prick Test Related Pain and Fear in Children
NCT06421779 ·Status: COMPLETED ·Phase: NA
-
Active Virtual Reality Distraction on Procedure-Related Emotional Behaviour, Pain, And Anxiety
NCT07261410 ·Status: COMPLETED ·Phase: NA
-
VR to Reduce Pain/Anxiety During IV Starts
NCT04942561 ·Status: COMPLETED ·Phase: NA
-
Effect of VR on Pain, Fear and Anxiety During Accessing a Port With Huber Needle in Pediatric Cancer Patients
NCT04093154 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality Glasses on Pain on Intravenous Cannulatıon in Children
NCT05273866 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Distraction During Phlebotomy in Children
NCT06336811 ·Status: COMPLETED ·Phase: NA
-
Distracting Through Procedural Pain and Distress
NCT04892160 ·Status: COMPLETED ·Phase: NA
-
Intramuscular Benzathine Penicillin Injection Procedure
NCT04420559 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality Headsets on Fear Anxiety and Physiological Parameter in Skin Prick Test
NCT06401408 ·Status: NOT_YET_RECRUITING
-
The Effect Of Immersive Virtual Reality Application On Anxiety, Pain And Family Satisfaction In The Perioperative Process Of Children
NCT04824690 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality Glasses Used During Intravenous Catheter Insertion
NCT06189222 ·Status: COMPLETED ·Phase: NA
-
Veın Imagıng Devıce And Vırtual Realıty
NCT06243419 ·Status: COMPLETED ·Phase: NA
-
Evaluation of the Efficacy of a Virtual Reality When Placing a Needle on an Implantable Venous Access Device in Children With Leukemia
NCT06697275 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality and White Noise During Peripheral IV Catheterization in Adults
NCT07241988 ·Status: COMPLETED ·Phase: NA
-
Distraction on Procedure-Related Emotional Appearance, Pain, Fear, and Anxiety During Phlebotomy in Children
NCT05818761 ·Status: COMPLETED ·Phase: NA
-
The Effect of Toy IV Catheter on Children's Pain, Fear and Emotional Indicators
NCT05747833 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality on Pain, Fear, and Emotional Appearance During Phlebotomy in Pediatric Hematology and Oncology Patients
NCT05675358 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality for Pain, Fear, and Physiological Responses During Pediatric Venous Catheterization
NCT07202468 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effects of Virtual Reality Glasses, Kaleidoscope and Distraction Cards on Pain and Anxiety During Blood Draw in Children
NCT06192498 ·Status: COMPLETED ·Phase: NA