Evaluation of the Efficacy of a Virtual Reality When Placing a Needle on an Implantable Venous Access Device in Children With Leukemia
NCT06697275 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 120
Last updated 2025-12-04
Summary
Main objective:
Evaluate the effectiveness of the repeated use of interactive or hypnotic virtual reality compared to standard treatment, on pain, during each needle placement on PAC for 3 months on children or adolescents (6 to 16 years old) with acute leukemia
Hypothesis:
Repeated use over 3 months of hypnotic or interactive virtual reality provides more benefits in terms of :
* pain management
* anxiety of the child and his parents
* satisfaction of the child's care, of his parents and of the caregivers compared to the standard method when inserting a needle into an implantable port in the pediatric oncology department or day hospital.
Conditions
- Virtual Reality
- Children and Adolescents
- Acute Leukemia
- Anxiety and Fear
Interventions
- DEVICE
-
Hypnotic Virtual reality
Hypnotic Virtual reality mask Deepsen® with age-appropriate software Birdy®
- DEVICE
-
Interactive virtual reality
Interactive virtual reality mask Deepsen® with age-appropriate software Birdy®
- OTHER
-
Standard method
Use of local anesthesic cream + Nurse and/or parents distraction +/- anxioloytic gas
Sponsors & Collaborators
-
University Hospital, Clermont-Ferrand
lead OTHER
Principal Investigators
-
Alexandra USCLADE · University Hospital, Clermont-Ferrand
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-11-15
- Primary Completion
- 2027-10-01
- Completion
- 2027-10-01
Countries
- France
Study Locations
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