The Young Adults' Experiences With Virtual Reality (YAES VR) Study
NCT06917391 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 200
Last updated 2026-04-21
Summary
The purpose of this study is to test the effect of virtual reality (VR) food marketing exposure (versus VR non-food control) on snack consumption, purchase intention, hunger, and arousal in black and white young adults. Participants will be randomized to either the VR food marketing condition or VR non-food control. Study participation duration will be 2 hours during a one-time, single visit.
Conditions
- Population Health
Interventions
- BEHAVIORAL
-
Wendyverse VR food marketing experience
In the Wendyverse VR application ("app") participants can order from a Wendy's restaurant, play games, meet with others who may be visiting the Wendyverse, and access codes that can be used to obtain free food at physical restaurants.
- BEHAVIORAL
-
Nikeland VR non-food marketing experience
In Nikeland VR app, participants can play sports, try on apparel, and engage with celebrity athletes.
Sponsors & Collaborators
-
National Institute on Minority Health and Health Disparities (NIMHD)
collaborator NIH - lead OTHER
Principal Investigators
-
Omni Cassidy, Ph.D. · NYU Langone Health
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 24 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2025-11-17
- Primary Completion
- 2028-03-31
- Completion
- 2028-03-31
Countries
- United States
Study Locations
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