VR-Based Video Modeling for Novice Swimmers
NCT06868706 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 55
Last updated 2025-03-11
Summary
Understanding the complex dynamics of motor skill acquisition in swimming is critical for developing effective training programs. Advances in technology, such as virtual and augmented reality, offer new opportunities to enhance learning and performance in this field. This study investigated the impact of virtual reality (VR)-supported video modeling (VM) swimming exercise programs compared with traditional approaches on the swimming performance of beginners.
Fifty-five university students participated in the study. They were divided into two groups: the VR-supported VM group (VRVM) (n=28) and the traditional swimming group (TSG) (n=27). The VRVM group engaged in VR-supported VM practice in addition to traditional swimming training, whereas the TSG group only participated in traditional swimming training. The performance variables measured included swimming stroke (SS), crawling kick (CK), swimming duration (SD), heart rate (HR), and rate of perceived excretion (RPE).
Conditions
- Skills Acquisition
- Sports Performance
- Swimming
Interventions
- BEHAVIORAL
-
VR-Supported Video Modeling
Participants receive virtual reality (VR) supported video modeling training in addition to traditional swimming training.
- BEHAVIORAL
-
Traditional Swimming Training
Participants receive only traditional swimming training. Individuals in this group learn swimming techniques through traditional methods (practising in the water under the supervision of an instructor).
Sponsors & Collaborators
-
Ataturk University
collaborator OTHER -
Erzurum Technical University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-02-27
- Primary Completion
- 2023-06-02
- Completion
- 2023-10-17
Countries
- Turkey (Türkiye)
Study Locations
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