Assessment of Navigation Abilities in Children With Cerebral Palsy and Their Peers
NCT06320106 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 26
Last updated 2025-02-26
Summary
Spatial navigation skills are very important in everyday activities and quality of life but spatial navigation abilities are not part of the standard process of assessment and rehabilitation of patients. Furthermore, it is known that children with cerebral palsy have impaired visuo-spatial competences. The main objective of this study is to evaluate and compare the spatial navigation abilities of typically developing children and of children with cerebral palsy using the "StarMaze" application delivered by means of a Head Mounted Display (HMD). The second aim is to investigate the user experience during the session. A similar application was already developed and tested in a virtual reality large scale platform whose size and cost limit the accessibility. Therefore, the assessment (and future training) of navigation abilities with affordable and easy-to-use technology such as HMD open new perspectives.
Conditions
- Cerebral Palsy
- Healthy Volunteers
Interventions
- OTHER
-
Virtual Reality baseline assessment
They undergo a baseline assessment (including cognitive level and pen and paper tests for visuo-spatial abilities). Then they perform a spatial navigation assessment with an immersive virtual reality application delivered by the Oculus Quest viewer. The spatial navigation application consists of a 5-way star-maze adapted from (Biffi et al 2020 Front. Psychol.) where the participants have to find a treasure hidden at the end of one way. The application measures both the learning of spatial information and the strategy used (egocentric or allocentric). After the session, the participants fill questionnaires related to cyber-sickness and usability of the application.
Sponsors & Collaborators
-
IRCCS Eugenio Medea
lead OTHER
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 13 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-02-07
- Primary Completion
- 2026-12-31
- Completion
- 2026-12-31
Countries
- Italy
Study Locations
More Related Trials
-
Immersive Virtual Environments and Wearable Haptic Devices in Rehabilitation of Children With Neuromotor Impairments
NCT03353623 ·Status: COMPLETED ·Phase: NA
-
Motor Learning in People With Cerebral Palsy by Using Virtual Reality.
NCT03348943 ·Status: COMPLETED ·Phase: NA
-
Rehabilitation Gaming System for Cerebral Palsy
NCT02938754 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality on Cerebral Palsy
NCT04768374 ·Status: COMPLETED ·Phase: NA
-
Changes in Motor and Cognitive Function on Unilateral Spastic Cerebral Palsy, Associated With Videogame Therapy
NCT05557305 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality in Children With Cerebral Palsy
NCT02500433 ·Status: COMPLETED ·Phase: NA
-
How Much Virtual Reality Intervention Improve the Balance of Patients with Cerebral Palsy
NCT06769178 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Different Virtual Reality Devices in People With Cerebral Palsy
NCT03352440 ·Status: COMPLETED ·Phase: NA
-
Home-based Virtual Reality Rehabilitation for Children With Cerebral Palsy
NCT06478082 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Mediated Upper Extremity rehabilitationPatients With Cerebral Palsy
NCT04529343 ·Status: COMPLETED ·Phase: NA
-
Implementation of a New Motor Skill Learning Therapeutic Device in Children With Cerebral Palsy Rehabilitation
NCT03930836 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
NCT03386968 ·Status: COMPLETED ·Phase: NA
-
A Novel Program Using Ride-on Toys to Improve Upper Extremity Function in Children With Hemiplegia
NCT06579027 ·Status: RECRUITING ·Phase: NA
-
Use of Joystick-operated Ride-on-toys to Improve Affected Arm Use and Function in Children With Hemiplegic Cerebral Palsy
NCT05559320 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Versus Mirror Therapy on Balance and Muscle Strength in Children With Hemiplegic Cerebral Palsy
NCT05331703 ·Status: UNKNOWN ·Phase: NA
-
AI-based Model for Rehabilitation Engagement and Motor Performance Evaluation in Pediatric Patients
NCT06993389 ·Status: RECRUITING
-
Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
NCT03219112 ·Status: COMPLETED ·Phase: NA
-
Technology Assisted Rehabilitation in CP
NCT05408806 ·Status: UNKNOWN
-
Effects of Virtual Reality on Functional Balance in Children With Cerebral Palsy (GMFCS III-IV)
NCT07078279 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Evaluation of Outcomes of Robotics Rehabilitation in Cerebral Palsy
NCT06594653 ·Status: COMPLETED
-
Virtual Reality in Children With Hemiparesis
NCT04679779 ·Status: COMPLETED ·Phase: NA
-
Video-Based Games for Upper Limb Rehabilitation in Cerebral Palsy
NCT03622970 ·Status: COMPLETED ·Phase: NA
-
Upper Limb Rehabilitation Using Virtual Reality in Children With Cerebral Palsy (RV-REEDUC)
NCT05368922 ·Status: COMPLETED ·Phase: NA
-
Robotic-assisted Therapy to Improve Manual Dexterity in Children With Cerebral Palsy
NCT02923167 ·Status: COMPLETED ·Phase: NA
-
Action Observation in Children With Diplegic Cerebral Palsy
NCT05223257 ·Status: UNKNOWN ·Phase: NA