The Effect of Traditional Children's Games on Internet Use Stress Level of Primary School Students

NCT06081751 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 65

Last updated 2023-10-13

No results posted yet for this study

Summary

Traditional games are games based on interpersonal communication and creativity, mostly involving physical activity. These aspects have positive contributions to the development of the child. Studies show that group games that include physical activity cause a decrease in children's stress levels. Playing as a team member and working for a common goal can contribute to the social development of the child.

Today, with the development of technology, the interest in games played with the internet has increased, which has caused children to be drawn from the streets to their homes. Turning to internet games also prevents children from socializing and causes them to lead a sedentary life. Spending more time on internet games causes sleep problems, conflict with family members, decrease in school success, increase in stress level, and delay in social skills. It is stated that nurses have important responsibilities in preventing excessive internet use, which affects children's physical, mental and social development. It is thought that this study will help children spend their free time with activities that will positively affect their development through traditional children's games, and thus contribute to the reduction in internet usage times and stress levels.

Conditions

  • Internet
  • Stress Level

Interventions

BEHAVIORAL

Pretest

Internet usage time, "How many hours do you use the Internet per day?" and "What is your weekly internet usage frequency?" will be questioned using questions. Child Perceived Stress Scale was developed by Snoeren-Hoefnagels (2014) and adapted to Turkish by Oral and Ersan in 2017. The scale consists of 9 items. It is a 4-point Likert type scale. It consists of a single sub-dimension. The answer "never" gets one point, and the answer "always" gets 4 points. In the scale that does not contain reverse items, the minimum score is 9 and the maximum score is 36. High scores from the scale questions mean that the individual's stress level is high. I

BEHAVIORAL

Posttest

Internet usage time, "How many hours do you use the Internet per day?" and "What is your weekly internet usage frequency?" will be questioned using questions. Child Perceived Stress Scale was developed by Snoeren-Hoefnagels (2014) and adapted to Turkish by Oral and Ersan in 2017. The scale consists of 9 items. It is a 4-point Likert type scale. It consists of a single sub-dimension. The answer "never" gets one point, and the answer "always" gets 4 points. In the scale that does not contain reverse items, the minimum score is 9 and the maximum score is 36. High scores from the scale questions mean that the individual's stress level is high. I

Sponsors & Collaborators

  • Necmettin Erbakan University

    lead OTHER

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
11 Years
Max Age
13 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2022-10-23
Primary Completion
2023-02-22
Completion
2023-02-22

Countries

  • Turkey (Türkiye)

Study Locations

More Related Trials

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT06081751 on ClinicalTrials.gov