Balance Reactions in a Virtual Environment With Avatar and/or Reinforced Visual Signal Compared to a Real Environment

NCT05235581 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 74

Last updated 2023-01-18

No results posted yet for this study

Summary

The scientific literature shows that there is a degradation of balance in virtual reality. This trial investigates the introduction of a full-body avatar and/or enhanced visual cues on the reduction of the degradation.

Conditions

  • Healthy

Interventions

OTHER

Intervention A : virtual environment with avatar

30-second right and left unipodal static and dynamic balance test with avatar only

OTHER

Intervention B : virtual environment with reinforced visual signal

30-second right and left unipodal static and dynamic balance test with reinforced visual signal only

OTHER

Intervention C : virtual environment with avatar and reinforced visual signal

30-second right and left unipodal static and dynamic balance test with avatar and reinforced visual signal

OTHER

Intervention D : real environment

30-second right and left unipodal static and dynamic balance test in real environment

Sponsors & Collaborators

  • Hopital La Musse

    collaborator OTHER
  • Pôle Saint Hélier

    lead OTHER

Study Design

Allocation
RANDOMIZED
Purpose
SCREENING
Masking
NONE
Model
SEQUENTIAL

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2022-08-29
Primary Completion
2022-09-27
Completion
2022-09-27

Countries

  • France

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05235581 on ClinicalTrials.gov