Role of Virtual Reality in Hand Rehabilitation for Children With Cerebral Palsy
NCT04954144 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 32
Last updated 2021-07-08
Summary
Cerebral Palsy (CP) is a neurodevelopmental dysfunction which is permanent, non-progressive, and caused by brain insult or injury.Although the basic finding of CP is having motor function problems, visual, auditory, cognitive and behavioural problems are also seen in CP.Having these problems interfere the functional independence of children with CP, so their daily life of activities is limited.One of the way of increasing the functional independence of these children is providing them hand rehabilitation.In the event of having hand rehabilitation, children would achieve more daily living skills.Although having hand rehabilitation is crucial for these children, they would lose their motivation on this by the time because rehabilitation is a long process,For that reason, new therapy techniques are tried by therapists to motivate these children during their rehabilitation seances.Virtual reality rehabilitation is one of these new techniques used for designing enjoyable and effective seances.Especially leap motion sensors are preferred to create virtual environment, because they are cheap, portable, touchless and easy to use.These sensors can detect hand movements and recognize hand gestures by using infrared.Our study was aimed to investigate the effect of fine motor grip studies in virtual reality environment on performance based hand skills in children with CP.Thirty two children with CP (6-18) were included in this study.Children were randomly assigned into two equal-sized groups: control and study groups.Participants in both groups received a neurodevelopmental therapy program.The study group additionally received virtual reality rehabilitation programme. In control group, neurodevelopmental treatment was provided 45 mins,2 d/week for 2 successive months.In study group, neurodevelopmental treatment was provided 30 mins and virtual rehabilitation programme was provided 15 mins, 2 d/week for 2 successive months. To evaluate the performance based hand skills; Box and Block Test, Nine Hole Peg Test and Pink Tower (Montessori) Test were used.
Conditions
- Physical Disability
- Cerebral Palsy
Interventions
- DEVICE
-
Leap Motion Sensor
As a virtual reality treatment method, leap motion sensor was integrated with laptop computer and participants played object capture, firefly, bee-batting games to improve performance based hand skills.
- OTHER
-
Neurodevelopmental Treatment Approach
It is a method that tries to control sensorimotor components of muscle tone, reflexes, abnormal movement patterns, postural control, sensory-perception and memory problems with special techniques.
Sponsors & Collaborators
-
Abant Izzet Baysal University
lead OTHER
Principal Investigators
-
Ayşe Neriman Narin, Asst.Prof · Abant Izzet Baysal University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2021-02-16
- Primary Completion
- 2021-04-13
- Completion
- 2021-04-20
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
The Effect of Telerehabilitation on the Children With Cerebral Palsy and Their Caregivers
NCT04923438 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Virtual Reality Application on Independence and Hand Functions in Daily Life in Children With CP
NCT06317935 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Is Kinesio Taping Treatment Effective in Children With Cerebral Palsy?
NCT03819205 ·Status: UNKNOWN ·Phase: NA
-
Robotic Hand Therapy for Children With Cerebral Palsy
NCT05711238 ·Status: COMPLETED ·Phase: NA
-
The Effects of Virtual Reality on Upper Extremity Function in Hemiplegic Cerebral Palsy
NCT02841319 ·Status: UNKNOWN ·Phase: NA
-
ICF-Based Evaluation of the Upper Extremity in Children With Quadriparetic Cerebral Palsy
NCT06585397 ·Status: COMPLETED
-
Individualized Virtual Reality in the Upper Extremity Rehabilitation of Hemiparetic Cerebral Palsy
NCT04630678 ·Status: COMPLETED ·Phase: NA
-
Technology Assisted Rehabilitation in CP
NCT05408806 ·Status: UNKNOWN
-
Participation to Life of Children With Cerebral Palsy
NCT03191695 ·Status: UNKNOWN
-
Evaluation of Long-Term Effects of Selective Dorsal Rhizotomy Surgery on Function and Mobility in Children With Cerebral Palsy Using the International Classification of Functioning, Disability, and Health (ICF) Model
NCT06610357 ·Status: COMPLETED
-
Effects of Virtual Reality Versus Motor Imagery in Children With Cerebral Palsy
NCT06303440 ·Status: COMPLETED ·Phase: NA
-
Different Virtual Reality Devices in People With Cerebral Palsy
NCT03352440 ·Status: COMPLETED ·Phase: NA
-
The Effect of Fine Motor Skills Training Through Telerehabilitation in Children With Diplegic Cerebral Palsy
NCT05169294 ·Status: COMPLETED ·Phase: NA
-
Tele-rehabilitation in Children With Cerebral Palsy in the Covid-19 Pandemic
NCT04896840 ·Status: UNKNOWN ·Phase: NA
-
Leap Motion Based Exercises in Upper Extremity Rehabilitation of The Children
NCT03078998 ·Status: COMPLETED ·Phase: NA
-
Effect of Upper Extremity Functional Skills on Quality of Life and Participation of the Children With Cerebral Palsy
NCT05194319 ·Status: COMPLETED
-
Effects of Action Observation Therapy and Video-Based Play Therapy on Children With Unilateral Cerebral Palsy
NCT05327179 ·Status: UNKNOWN ·Phase: NA
-
Video Based Games Exercise Training in Individuals With Cerebral Palsy
NCT06073743 ·Status: COMPLETED ·Phase: NA
-
The Effect Of Somatosensory Perceptıon And Proprıoceptıon On Upper Extremıty Functıonal Skılls
NCT05213715 ·Status: COMPLETED
-
Effects of Trunk-Focused Rehabilitation on Spinal Mobility, Trunk Control, and Hand Functions in Cerebral Palsy
NCT06781047 ·Status: RECRUITING ·Phase: NA
-
How Much Virtual Reality Intervention Improve the Balance of Patients with Cerebral Palsy
NCT06769178 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of Nervus Vagus Stimulation on Spasticity, Autonomic Function, Motor Function and Quality of Life in Children With Spastic Cerebral Palsy
NCT07165665 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Movement Characterization in Spastic/Dystonic Cerebral Palsy Using Haptic Feedback in Virtual Reality
NCT03744884 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of Virtual Reality on Functional Mobility During Treadmill Training in Children With Cerebral Palsy
NCT05131724 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Upper Extremity Strengthening on Functionality, Muscle Strength and Trunk in Children With Cerebral Palsy
NCT05115695 ·Status: COMPLETED ·Phase: NA