Virtual Reality in Children With and Without Vestibular Deficits
NCT04791748 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 140
Last updated 2026-04-03
Summary
Vestibular information is important in establishing a child's static and dynamic postural control. Any vestibular deficit can have major consequences on development, spatial cognition and quality of life.
In order to interact with the world around us, we must simultaneously integrate different sources of sensory informations (vision, hearing, perception of the body...). The brain integrates these different sensory components to form a unified and coherent perception: this is multisensory integration.
Multisensory integration has been studied using virtual reality in adults, in the "spatial orientation" team of the Center for Integrative Neurosciences and Cognition. These experiments were carried out on healthy subjects and in weightless situations (international space station or parabolic flight). However, no protocol has been developed in children or in subjects with vestibular deficit. Virtual reality is interesting for developing such a protocol because it creates multisensory stimulation capable of promoting visual and proprioceptive compensation of the vestibular deficit.
It induces an immersion of the patient in a virtual spatial and temporal environment difficult to carry out with traditional vestibular rehabilitation techniques. Its main advantage is that it is a fun and safe interactive diagnostic and therapeutic tool, which is particularly suitable for children. Being able to modulate certain sensory information using virtual reality, in children without vestibular function deficit and in children with vestibular function deficit, will make it possible to better understand the role of the vestibule in the construction of the self in relation to space and environment. In addition to the scientific aspect, the diagnostic and therapeutic benefits are potentially numerous.
The objective of the study is to determine a reliable, well-tolerated and age-appropriate virtual reality protocol in children without vestibular deficit and in children with chronic vestibular deficit, making it possible to study the hand-eye coordination.
Conditions
- Vestibular Diseases
Interventions
- DIAGNOSTIC_TEST
-
Vestibular tests
Screening vestibular test for patients without chronic vestibular deficits Complete vestibular test if not done yet in care of patients with chronic vestibular deficits
- OTHER
-
Virtual reality
Virtual reality protocol : doing tasks involving hand-eye coordination, in virtual reality, and in different sensory situations
Sponsors & Collaborators
-
URC-CIC Paris Descartes Necker Cochin
collaborator OTHER -
Assistance Publique - Hôpitaux de Paris
lead OTHER
Principal Investigators
-
Françoise Denoyelle, MD, PhD · Assistance Publique - Hôpitaux de Paris
-
François SIMON, MD, PhD · Assistance Publique - Hôpitaux de Paris
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 7 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2021-04-12
- Primary Completion
- 2027-02-28
- Completion
- 2027-02-28
Countries
- France
Study Locations
More Related Trials
-
Immersive Virtual Reality for Visuo-motor Integration Skill Assessment
NCT04612049 ·Status: TERMINATED ·Phase: NA
-
Effects of Vestibular Training on Postural Control of Healthy Adults Using Virtual Reality
NCT05941039 ·Status: RECRUITING ·Phase: NA
-
Dose of Vestibular Rehabilitation for Vestibular Hypofunction
NCT04851184 ·Status: TERMINATED ·Phase: NA
-
Virtual Reality-based Dual-task Exercise in Vestibular Hypofunction Patients
NCT03536533 ·Status: COMPLETED ·Phase: NA
-
Virtual Environments for Vestibular Rehabilitation
NCT04268745 ·Status: COMPLETED ·Phase: NA
-
Study of Oculomotor Dysfunction Leading to Children Vertigo
NCT01153789 ·Status: COMPLETED ·Phase: NA
-
Interactive Rehabilitation for Adults With Unilateral Vestibular Weakness
NCT04875013 ·Status: COMPLETED ·Phase: NA
-
Validation of New Virtual Reality Treatment for Children With Lazy Eye Using the Vedea Amblyopia Therapy (VAT)
NCT05620173 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effect of Peripheral Vestibular Disease Location on Outcomes Following Home-based Virtual Reality Vestibular Therapy
NCT05424302 ·Status: RECRUITING ·Phase: NA
-
Optokinetic Virtual Reality Stimulation in Unilateral Vestibular Hypofunction
NCT06517446 ·Status: RECRUITING ·Phase: NA
-
Smartphone-based Utility of the Vestibulo-ocular Reflex
NCT06856746 ·Status: COMPLETED
-
VR-based Remote Rehabilitation for Pediatric ABI
NCT05052905 ·Status: COMPLETED ·Phase: NA
-
Visuo-Vestibular Adaptation in Virtual Reality
NCT06213792 ·Status: COMPLETED
-
Covert-saccades, Dynamic Visual Acuity and Quality of Life
NCT02753179 ·Status: COMPLETED ·Phase: NA
-
App-supported Vestibular Rehabilitation (RCT)
NCT06350669 ·Status: COMPLETED ·Phase: NA
-
VestibulOTherapy: Vestibular Impact on Learning
NCT05793216 ·Status: UNKNOWN ·Phase: NA
-
Identification of Visual Dependence in PPPD Patients With the Aid of Virtual Reality.
NCT06017908 ·Status: UNKNOWN ·Phase: NA
-
Comparison of Optokinetic Stimulation Treatments
NCT04649268 ·Status: UNKNOWN ·Phase: NA
-
Covert Saccade Triggers in Bilateral Vestibular Hypofunction
NCT04268615 ·Status: COMPLETED ·Phase: NA
-
Computerized Vestibular Rehabilitation
NCT03589859 ·Status: COMPLETED
-
Immersive Functional Virtual Reality in People With Acquired Brain Injury and Unilateral Spatial Neglect
NCT07017140 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Checking the Usability of a Virtual Reality System in Children With Brain Injury
NCT00358865 ·Status: COMPLETED
-
Early Rehabilitation Using Head Impulse Test for Acute Vestibular Deficit
NCT06660082 ·Status: RECRUITING ·Phase: NA
-
NEIVATECH Virtual Reality-based System for Amblyopia
NCT04819386 ·Status: TERMINATED ·Phase: NA
-
Virtual Reality in People With Persistent Postural-Perceptual Dizziness
NCT06366542 ·Status: COMPLETED ·Phase: NA