Effects of Vestibular Training on Postural Control of Healthy Adults Using Virtual Reality
NCT05941039 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 30
Last updated 2025-06-17
Summary
Postural instability is a common symptom of vestibular dysfunction that impacts a person's day-to-day activities. Vestibular rehabilitation is effective in decreasing dizziness, visual symptoms and improving postural control through several mechanisms including sensory reweighting. As part of the sensory reweighting mechanisms, vestibular activation training with headshake activities influence vestibular reflexes. However, combining challenging vestibular and postural tasks to facilitate more effective rehabilitation outcomes is under-utilized. The novel concurrent headshake and weight shift training (Concurrent HS-WST) is purported to train the vestibular system to directly impact the postural control system simultaneously and engage sensory reweighting to improve balance. Young healthy participants will perform the training by donning a virtual reality headset with an overhead harness on and a spotter present to prevent any falls. The investigators propose that this training strategy would show improved outcomes over traditional training methods by improving vestibular-ocular reflex (VOR) gains, eye movement variability, sensory reweighting and promoting postural balance. The findings of this study may guide clinicians to develop rehabilitation methods for vestibular postural control in neurological populations with vestibular and/or sensorimotor control impairment.
Conditions
- Virtual Reality
- Vestibular Training
- Balance Assessment
Interventions
- DEVICE
-
Vestibular training using VR followed by Control
A cross-over design will be used with group one receiving the training intervention for 6 days, a 4-day washout period, and a 6-day no-training period.
- DEVICE
-
Control followed by Vestibular training using VR
Group two will follow the reverse sequence.
Sponsors & Collaborators
-
Temple University
collaborator OTHER -
Clarkson University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- HEALTH_SERVICES_RESEARCH
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Max Age
- 35 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-10-03
- Primary Completion
- 2024-08-15
- Completion
- 2025-08-30
- FDA Device
- Yes
Countries
- United States
Study Locations
More Related Trials
-
Virtual Environments for Vestibular Rehabilitation
NCT04268745 ·Status: COMPLETED ·Phase: NA
-
2-dimensional Versus 3-dimensional Virtual Reality Game Training in BPPV
NCT05021939 ·Status: COMPLETED ·Phase: NA
-
Three-dimensional Virtual Reality Procedures in Vestibular Rehabilitation
NCT03553264 ·Status: UNKNOWN ·Phase: NA
-
Sensory Training for Visual Motion Sickness
NCT04420949 ·Status: COMPLETED ·Phase: NA
-
Vestibular Rehabilitation Incorporated With Optokinetic Stimulation in Peripheral Vestibular Dysfunction Patients
NCT05002374 ·Status: RECRUITING ·Phase: NA
-
Effect of Repetitive Transcranial Magnetic Stimulation in Patients With Peripheral Vestibular Dysfunction
NCT05613634 ·Status: COMPLETED ·Phase: NA
-
Recovery of Visual Acuity in People With Vestibular Deficits
NCT00411216 ·Status: COMPLETED ·Phase: NA
-
Conventional Versus Virtual Reality Based Vestibular Rehabilitation
NCT01442623 ·Status: COMPLETED ·Phase: PHASE2/PHASE3
-
App-supported Vestibular Rehabilitation (RCT)
NCT06350669 ·Status: COMPLETED ·Phase: NA
-
Comparison of Optokinetic Stimulation Treatments
NCT04649268 ·Status: UNKNOWN ·Phase: NA
-
Efficacy of a Transcranial Vibrating System for Minimizing Dizziness During Caloric Testing
NCT03618199 ·Status: COMPLETED ·Phase: NA
-
Interactive Rehabilitation for Adults With Unilateral Vestibular Weakness
NCT04875013 ·Status: COMPLETED ·Phase: NA
-
Helpfulness of the Vibration Test Performed in Room Light on Clients With Inner Ear Problems
NCT02626052 ·Status: COMPLETED
-
Computerized Vestibular Rehabilitation
NCT03589859 ·Status: COMPLETED
-
Dizziness Due to Visual Stimuli in Patients With Concussion and Other Causes of Dizziness: Examination of Balance Behaviour
NCT06893029 ·Status: RECRUITING ·Phase: NA
-
Smartphone-based Utility of the Vestibulo-ocular Reflex
NCT06856746 ·Status: COMPLETED
-
Virtual Reality in Children With and Without Vestibular Deficits
NCT04791748 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality-based Dual-task Exercise in Vestibular Hypofunction Patients
NCT03536533 ·Status: COMPLETED ·Phase: NA
-
Assessment and Training Visio Spatial Neglect in a Virtual Reality Environment
NCT02258789 ·Status: COMPLETED ·Phase: NA
-
Identification of Visual Dependence in PPPD Patients With the Aid of Virtual Reality.
NCT06017908 ·Status: UNKNOWN ·Phase: NA
-
Spatial Orientation and Vestibular Function
NCT02212847 ·Status: COMPLETED ·Phase: NA
-
Effect of Peripheral Vestibular Disease Location on Outcomes Following Home-based Virtual Reality Vestibular Therapy
NCT05424302 ·Status: RECRUITING ·Phase: NA
-
Interventions for Residual Dizziness After Successful Repositioning Maneuvers in Patients With BPPV
NCT03624283 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Different Head and Trunk Positions on SVV in Healthy Individuals
NCT05069701 ·Status: COMPLETED ·Phase: NA
-
Objective Examination and Rehabilitation Treatment of Patients With BPPV
NCT04367194 ·Status: COMPLETED ·Phase: NA