VERARE_2 Efficacy of the Observation of Virtual Motor Actions for the Improvement of Gait in Patients With ICU-weakness
NCT04713345 · Status: ACTIVE_NOT_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 68
Last updated 2025-06-24
Summary
After hospitalization in Intensive Care (Intensive Care Unit or Continuing Care Unit), approximately 50% of patients usually present with intensive ICU-weakness, i.e. damage to the nerves and muscles secondary to immobilization and to the treatments that must have been used. This condition will delay the resumption of walking in these patients, their discharge from hospital and impair their autonomy in the daily life.
The recent international literature is in favor of early rehabilitative management of these patients, which should ideally be started in the intensive care unit. However, this is not always possible, due to the possible lack of physiotherapists in the services on the one hand, due to the fatigue of the population concerned and the existence of unstable medical conditions which do not always allow the use of recommended rehabilitation techniques on the other hand.
Virtual Reality (VR) environments are widely used for the assessment and rehabilitation of patients with neurological pathology. VR allows the user to be active in simulated activities and offers many advantages for the rehabilitation of motor functions in patients with neurological diseases. VR tools used to create action observation, motor imagery and sensations or even the illusion of movement in particular, have already shown their effectiveness in recovering and improving walking in different populations, especially after a stroke, in patients with Parkinson's Disease or Multiple Sclerosis. The role of the embodiment in VR appears promising in immersing participants in a controlled environment and creating movement's illusions.
The Virtual Reality tool designed consists of virtual environments presented using a Virtual Reality headset where an avatar (double) of the hospitalized patient will be represented, who will perform a walking motor task (involving his lower limbs ) in several different virtual environments (sets). In the present study named VERARE\_2, the patient will be asked to observe walking actions and imagine performing them as they will be performed by the avatar in the virtual environment.
This VERARE\_2 protocol aims to assess the effectiveness of the Observation of Virtual Motor Actions on the speed of gait recovery in hospitalized patients with IUC-weakness and in the intensive care units and continuing care units of the Rennes University Hospital.
Conditions
- ICU-weakness
Interventions
- OTHER
-
Virtual Reality Observations
If the patient is included in the Virtual Reality group, they will be asked to observe 1 time per day for 9 days for 5 minutes Virtual Motor Actions (avatar moving in a virtual environment) using a headset. Virtual Reality, followed by 5 minutes of relaxation performed using soothing music played through headphones.
- OTHER
-
Relaxation
If the patient is included in the Relaxation group, they will be offered 10 minutes of relaxation performed using soothing music played through headphones once a day for 9 days.
Sponsors & Collaborators
-
Equipe Hybrid, INRIA - Campus Universitaire de Beaulieu - F-35042 Rennes Cedex - France
collaborator UNKNOWN -
Rennes University Hospital
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2021-03-26
- Primary Completion
- 2025-06-02
- Completion
- 2025-09-02
Countries
- France
Study Locations
More Related Trials
-
Upper-limb Functional Recovery With Virtual Reality System (BTs-Nirvana) Associated With Conventional Therapy in Hospitalized Subacute Stroke Patients
NCT06720194 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Rehabilitation in Patients With Acquired Brain Injury
NCT03402360 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of Virtual Reality Training on Unilateral Spatial Neglect After Stroke
NCT04714645 ·Status: UNKNOWN ·Phase: NA
-
Using Immersive Virtual Reality for the Upper Limb Rehabilitation of Post-stroke Subjects
NCT06892886 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Training Program for Ambulatory Patients With Chronic Gait Deficits After Stroke
NCT00600379 ·Status: COMPLETED ·Phase: PHASE2
-
Visuo-Vestibular VR-based Stimulation Effects on Balance and Gait in Stroke Survivors
NCT06780488 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Training for Upper Extremity After Stroke
NCT02079103 ·Status: COMPLETED ·Phase: PHASE2
-
Virtual Reality Based Rehabilitation After Ischemic Stroke
NCT06401564 ·Status: RECRUITING ·Phase: NA
-
Efficacy of Virtual Reality Exercises in STroke Rehabilitation: A Multicentre Study (EVREST Multicentre)
NCT01406912 ·Status: COMPLETED ·Phase: NA
-
Dynamic Balance in Unilateral Transtibial Amputees Following Virtual Reality Versus Conventional Rehabilitation
NCT06424249 ·Status: RECRUITING ·Phase: NA
-
Immersive Virtual Reality in Post Stroke
NCT04379687 ·Status: UNKNOWN ·Phase: NA
-
Home-based Virtual Reality Training After Stroke
NCT03261713 ·Status: COMPLETED ·Phase: NA
-
Tolerance Study of Robotic-Assisted Virtual Reality Walking Rehabilitation for Non-Walking Stroke Patients
NCT06053619 ·Status: RECRUITING ·Phase: NA
-
fNIRS Study of Effort-dependent Brain Activations During Pointing Movements of the Upper Limb in Post-stroke Patients and Healthy Subjects
NCT06116006 ·Status: COMPLETED ·Phase: NA
-
Study Evaluating the Effect of Moving Virtual Scenes on Postural Balance in a Stroke Rehabilitation Setting
NCT06053970 ·Status: UNKNOWN ·Phase: NA
-
Physiotherapy and Action-Observation Therapy: An Integrated Approach for Upper Limb Impairment in Subacute Stroke
NCT04560764 ·Status: WITHDRAWN ·Phase: NA
-
Analysis of the Psychometric Properties of Kinematic Parameters of Locomotion Measured by Inertial Units. Validation in Healthy Volunteers and Stroke Patients
NCT05104645 ·Status: RECRUITING ·Phase: NA
-
Immersive Virtual Reality Based Training for Rehabilitation of Subacute Stroke
NCT03086889 ·Status: TERMINATED ·Phase: NA
-
The Effect of Optic Flow Speed Manipulation and the Level of Immersion on the Gait Pattern in People Post-stroke
NCT04521829 ·Status: COMPLETED ·Phase: NA
-
Immersive Virtual Reality During Robot-assisted Walking.
NCT03459014 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Virtual Reality in Upper Extremity Rehabilitation for Stroke Patients
NCT06143176 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Neurorehabilitation Using a Virtual Reality-based Mirror Therapy
NCT03329417 ·Status: COMPLETED ·Phase: NA
-
Feasibility and Safety of Early Mobilization and Rehabilitation in Intensive Care Unit Patients
NCT06653998 ·Status: RECRUITING
-
Effects of Virtual Reality Training for Stroke Patients
NCT05178758 ·Status: UNKNOWN ·Phase: NA
-
Functional Improvement in Subacute/Chronic Stroke Through Non-invasive Virtual-reality-Based Telerehabilitation
NCT07240948 ·Status: NOT_YET_RECRUITING ·Phase: NA