Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers.

NCT04674436 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 29

Last updated 2022-01-18

No results posted yet for this study

Summary

This study will ask ranked first person shooters in esports to participate on three separate days from their home computer to test executive function prior tp play and following two hours of play. One testing day will incorporate a 6 minute walk break, another day will incorporate a 6 minute rest break, and the third day will be continuous play. Executive tests will be administered electronically prior to game play and post game play.

Conditions

  • Sedentary Behavior

Interventions

BEHAVIORAL

Walking

6 minute casual walk

Sponsors & Collaborators

  • New York Institute of Technology

    lead OTHER

Principal Investigators

  • Joanne Donoghue · New York Institute of Technology

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
NONE
Model
CROSSOVER

Eligibility

Min Age
18 Years
Max Age
25 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2020-07-24
Primary Completion
2021-02-24
Completion
2021-02-24

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT04674436 on ClinicalTrials.gov