Staff Experiences of Using Virtual Reality in a Pain Management Group
NCT04259957 · Status: UNKNOWN · Type: OBSERVATIONAL · Enrollment: 2
Last updated 2020-02-10
Summary
Immersive Virtual Reality is a fast developing technology that allows a number of opportunities to engage people in activities that they otherwise might find difficult. For instance exercising in a fun way when they have difficulty exercising in the way they previously enjoyed. Alternatively the immersive nature of the experience might make it easier to engage in tasks in an otherwise distracting world.
The investigators are interested in exploring how Virtual Reality games and programs can help people with Chronic Pain. Working with Researchers at Sheffield Hallam University the research team introduced Virtual Reality headsets and games to people engaging in a Pain Management Program Group lasting 6 weeks for 3 hours a week. This involved NHS patients in the UK, delivered by a physiotherapist and an occupational therapist. This group involved 8 individuals with a variety of chronic pain conditions. Patients used Virtual Reality headsets and games throughout the program to aid exercise and mindfulness activities.
This is a relatively new approach and the investigators are not aware of any other organisations making use of this technology in this way. It would be useful developing its use to explore the issues those leading the Pain Management Group and supporting patients found. Speaking to these individuals in interviews will explore their experiences and feelings deeply and allow us to learn about what worked well and what challenges they faced. These interviews would be conducted in a format of qualitative research that would explore the experiences staff had, and compare it to other experiences of introducing patient-used technology in healthcare.
Conditions
Interventions
- DEVICE
-
Immersive Virtual Reality
Immersive virtual reality games and mindfulness in Oculus Quest Virtual Reality headset
Sponsors & Collaborators
-
InHealth Group
lead INDUSTRY
Eligibility
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-04-30
- Primary Completion
- 2020-04-30
- Completion
- 2020-06-30
Countries
- United Kingdom
Study Locations
More Related Trials
-
Using Immersive Virtual Reality to Treat Complex Regional Pain Syndrome in Adults
NCT05888142 ·Status: COMPLETED ·Phase: NA
-
Human Factors Analysis in VR for Burn Treatment
NCT00409552 ·Status: COMPLETED ·Phase: PHASE1/PHASE2
-
Effects of Social Presence and Perception in Virtual Reality on Pain
NCT03157362 ·Status: COMPLETED ·Phase: NA
-
Change in Pain With Virtual Reality-augmented Remote Rehabilitative Care
NCT05253157 ·Status: COMPLETED
-
Virtual Reality Therapy for Chronic Low Back Pain
NCT04409353 ·Status: COMPLETED ·Phase: NA
-
Healthy Volunteer Undergoing Painful Stimuli With and Without Hypnosis and Virtual Reality
NCT04107558 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality: Its Effect on Physical Activity Intensity and Pain Sensitivity
NCT04221139 ·Status: COMPLETED ·Phase: NA
-
VR for Patients With Chronic Pain (Wait & Work)
NCT06312735 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Trial Using EaseVRx For Chronic Low Back Pain
NCT04415177 ·Status: COMPLETED ·Phase: NA
-
Water-friendly Virtual Reality and Brief Thermal Pain
NCT04245475 ·Status: COMPLETED ·Phase: NA
-
Feasibility Study on an Immersive Virtual Reality Tool in the Treatment of Chronic Low Back Pain
NCT04781465 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality and Pain Perception During Exercises for Patients With Chronic Non-specific Low Back Pain
NCT02679300 ·Status: COMPLETED ·Phase: NA
-
Evaluating VR Therapy Using Cold Pressor Test
NCT03268863 ·Status: COMPLETED ·Phase: NA
-
Immersive Virtual Reality Intervention for Non-Opioid Pain Management: A Randomized Controlled Trial
NCT02887989 ·Status: COMPLETED ·Phase: NA
-
The Effect of Using Virtual Reality Glasses on Post-Care Pain and Comfort Level in Intensive Care Patients
NCT06923982 ·Status: COMPLETED ·Phase: NA
-
Comparison of the Benefits of a Personalized Intervention (Virtual Environment and Device) Compared to Usual Care
NCT05759026 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality for Pain Management Study
NCT02997085 ·Status: COMPLETED ·Phase: NA
-
Neural Mechanisms of Immersive Virtual Reality in Chronic Pain
NCT04851301 ·Status: ACTIVE_NOT_RECRUITING ·Phase: PHASE1/PHASE2
-
Virtual Reality Analgesia In Trauma Rehab
NCT03894592 ·Status: UNKNOWN ·Phase: NA
-
Patient Receptiveness to Using Virtual Reality
NCT03528668 ·Status: COMPLETED
-
Contribution of Immersive Virtual Reality to a Standardized Rehabilitation Program for Upper Limb Chronic Pain: A Single-Case Experimental Design Study
NCT06523361 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality and Guided Imagery to Reduce Procedural Pain
NCT06835712 ·Status: COMPLETED ·Phase: NA
-
Evaluation of Immersion in Virtual Reality in the Management of Anxiety, Then Pain, of Patients in Interventional Imaging.
NCT05966402 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality Combined With Cycloergometer Versus Conventional Cycloergometer on Distance Covered for Intensive Care Unit Non-sedated Participants
NCT05952180 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Experiences on Acute Pain and Distress
NCT03599479 ·Status: COMPLETED ·Phase: NA