BTs Nirvana and Post-stroke Rehab
NCT03095560 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 20
Last updated 2017-03-29
Summary
Purpose of the article: aim of the present study was to detect the differences between the presence or not of body shadows during a virtual reality (VR) training with BTS NIRVANA (BTsN). Materials and methods: In this pilot study, we enrolled 20 post-stroke rehabilitation inpatients, who underwent a neurocognitive-rehabilitative training consisting of 24 sessions (three times a week for 8 weeks) of BTsN. All the patients were randomized into two groups: Semi-immersive virtual training with (S-IVTSgroup) or without (S-IVTgroup) body shadows.
Each participant was evaluated before (T0), and immediately (T1) after the end of the training by a skilled neuropsychologist through the administration of a complete battery, and by a skilled neurologist to assess motor functions.
Conditions
- Virtual Rehabilitation
Interventions
- DEVICE
-
NIRVANA
Nirvana is the first device based on optoelectronic infrared sensors, though which the patient can simply interact through his movements. The rehabilitation exercises with audio-visual stimuli and feedback involve the perceptual-cognitive skills of patients, resulting in a motivational training. Several modes and increasing levels of difficulty characterize each exercise, so the therapist can use a pre-defined rehabilitative solution or new ones, according to patient's needs. The results achieved during rehabilitation allow the therapist to evaluate the patient's actual progress, and then to modify the rehabilitation program. The system is connected to a projector or a big screen (put in front of the patient), reproducing an interactive series of exercises (for trunk, upper and lower limbs, and cognition), thanks to an infrared video camera analyzing the patient's movements, it creates interactivity.
Sponsors & Collaborators
-
IRCCS Centro Neurolesi Bonino Pulejo
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2016-06-30
- Primary Completion
- 2017-01-31
- Completion
- 2017-01-31
More Related Trials
-
Virtual Reality Exercise for Stroke Rehabilitation in Inpatients Who Are Unable to Stand
NCT02285933 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Virtual Reality Training on Unilateral Spatial Neglect After Stroke
NCT04714645 ·Status: UNKNOWN ·Phase: NA
-
Home-based Virtual Reality Training After Stroke
NCT03261713 ·Status: COMPLETED ·Phase: NA
-
Visuo-Vestibular VR-based Stimulation Effects on Balance and Gait in Stroke Survivors
NCT06780488 ·Status: RECRUITING ·Phase: NA
-
Rhythmic-Based Training with Immersive Mirror Visual Feedback for Neuro-Rehabilitation
NCT06056219 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Based Rehabilitation After Ischemic Stroke
NCT06401564 ·Status: RECRUITING ·Phase: NA
-
Effects of Virtual Reality Training for Stroke Patients
NCT05178758 ·Status: UNKNOWN ·Phase: NA
-
The Development of Upper Extremity Rehabilitation Program Using Virtual Reality for the Stroke Patients
NCT02013999 ·Status: COMPLETED ·Phase: NA
-
Immersive Virtual Reality Treatment for Unilateral Spatial Neglect
NCT06366360 ·Status: RECRUITING ·Phase: NA
-
The Effects of Virtual Reality-based Training for the Treatment of Neglect Syndrome in Stroke: a Randomized Controlled Trial
NCT07102927 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Rehabilitation in Patients With Acquired Brain Injury
NCT03402360 ·Status: UNKNOWN ·Phase: NA
-
Dual-task Training Using Virtual Reality
NCT03577353 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality Treadmill-Based Gait Training on Gait and Balance Ability in Chronic Stroke Patients
NCT06557681 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Virtual Reality Training Affects on Motor Functions and Mental Health in Stroke Patients
NCT04681235 ·Status: COMPLETED ·Phase: NA
-
Immersive Virtual Reality Based Training for Rehabilitation of Subacute Stroke
NCT03086889 ·Status: TERMINATED ·Phase: NA
-
Virtual Reality-Enhanced Rehabilitation for Upper Limb Recovery in Acute Post-Stroke Patients
NCT07254676 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality Therapy on Upper Extremity Functions in Subacute Stroke Patients Receiving Rehabilitation
NCT07299162 ·Status: RECRUITING ·Phase: NA
-
The Effect of Virtual Reality-Mediated Rehabilitation in Ischemic Stroke Patients
NCT05869786 ·Status: COMPLETED ·Phase: NA
-
Effect of Immersive Virtual Reality Usage on Upper Extremity Function in Stroke Patients
NCT03135418 ·Status: COMPLETED ·Phase: NA
-
Impacts of Application of Virtual Reality on Gait and Balance for Stroke Patients
NCT05709587 ·Status: COMPLETED ·Phase: NA
-
A Randomised Controlled Trial Comparing the Impact of Virtual Reality, Paper and Pencil and Conventional Methods on Stroke Rehabilitation
NCT02857803 ·Status: COMPLETED ·Phase: NA
-
Tolerance Study of Robotic-Assisted Virtual Reality Walking Rehabilitation for Non-Walking Stroke Patients
NCT06053619 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Intervention for Stroke Rehabilitation
NCT01304017 ·Status: COMPLETED ·Phase: NA
-
Enriched Environments for Upper Limb Stroke Rehabilitation
NCT01388400 ·Status: COMPLETED ·Phase: NA
-
Immersive Virtual Reality in Post Stroke
NCT04379687 ·Status: UNKNOWN ·Phase: NA