Counteracting Learned Non-use Through Augmented Visuomotor Feedback in Virtual Reality (RGS)

NCT02657070 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 23

Last updated 2016-01-15

No results posted yet for this study

Summary

The purpose of this study is to determine if Reinforcement-Induced Movement Therapy (RIMT), a novel rehabilitation method that augments visuomotor feedback of movements of the patient in virtual reality, is effective in treating hemiparesis resp. learned non-use.

Conditions

  • Hemiparesis

Interventions

BEHAVIORAL

Reinforcement-Induced Movement Therapy (RIMT)

6 weeks, 1 session a day, 30min per sessions, of physical therapy using a VR rehabilitation gaming system (RGS) with augmented visuomotor feedback

BEHAVIORAL

VR-based motor rehabilitation in RGS without augmented feedback

6 weeks, 1 session a day, 30min per sessions, of physical therapy using a VR rehabilitation gaming system (RGS)

Sponsors & Collaborators

  • Hospital Universitari Joan XXIII de Tarragona.

    collaborator OTHER
  • Universitat Pompeu Fabra

    lead OTHER

Principal Investigators

  • Rosa Maria San Segundo Mozo, Dra. · Medico Especialista en Medician Fisica y Rehabilitation, Doctora por al Universitat Rovira i Virgili de Tarragona

  • Paul F.M.J. Verschure, Prof. · Director SPECS

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
DOUBLE
Model
PARALLEL

Eligibility

Min Age
25 Years
Max Age
75 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2014-03-31
Primary Completion
2015-08-31
Completion
2015-08-31

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT02657070 on ClinicalTrials.gov