Virtual Reality for Upper Limb Rehabilitation in Multiple Sclerosis
NCT04027491 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 24
Last updated 2019-07-22
Summary
This study is aimed to test the efficacy and feasibility of an immersive virtual reality (VR) rehabilitation programs to improve upper-limb motor functions in 24 patients with multiple sclerosis (pwMS), characterized by moderate to severe upper-limb motor dysfunctions. In particular, this study will evaluate the efficacy of VR as novel opportunities to increase treatment engagement and rehabilitation effects.
The effectiveness of the rehabilitation program will be assessed using both clinical tests and state-of-the art motion capture system for human movement analysis.
Conditions
Interventions
- BEHAVIORAL
-
Virtual Reality
The selected commercial games are aimed mostly to improve upper limb functions. The games will be randomly administered during each session. Each game will be played for approximately 10 minutes, with 5 minutes break between each game session. The intervention treatment consists of 12 sessions in 4-week period.
Sponsors & Collaborators
-
Italian Multiple Sclerosis Foundation
collaborator OTHER -
Fondazione Don Carlo Gnocchi Onlus
collaborator OTHER -
Azienda Sanitaria Locale di Cagliari
collaborator OTHER -
University of Cagliari
lead OTHER
Principal Investigators
-
Massimiliano Pau, PhD · University of Cagliari
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2019-04-23
- Primary Completion
- 2021-06-03
- Completion
- 2022-06-03
Countries
- Italy
Study Locations
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