Wayfinding Intervention in High-Fidelity Long-Term Memory
NCT04253587 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 50
Last updated 2023-02-27
Summary
Therapeutic treatment is yet available for declining memory, which is an impairment affecting the quality of life for many older adults and patients with cognitive impairment. Cognitive training with an immersive video game promises to drive hippocampal-cortical plasticity and associated gains that can restore memory capability or provide therapeutic treatment for memory deficits.
Conditions
- Long-Term Memory Decline
- Mild Cognitive Impairment
Interventions
- DEVICE
-
LabyrinthVR
Head-mounted display virtual reality game designed to induce environmental enrichment in an adaptive, immersive regimen of wayfinding in novel urban and village neighborhoods.
- DEVICE
-
Placebo Games
Commercially-available, narrative computer games marketed as cognitively enriching.
- DEVICE
-
Coherence
Head-mounted display virtual reality game designed to present an adaptive rhythm training routine.
- DEVICE
-
Tablet
Tablet computer playing Labyrinth VR game but in 2.5D
Sponsors & Collaborators
-
University of California, San Francisco
lead OTHER
Principal Investigators
-
Peter E Wais, PhD · Neuroscape, Department of Neurology
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 62 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2019-10-01
- Primary Completion
- 2021-12-15
- Completion
- 2021-12-15
- FDA Device
- Yes
Countries
- United States
Study Locations
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