Wayfinding Intervention in High-Fidelity Long-Term Memory

NCT04253587 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 50

Last updated 2023-02-27

Study results available
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Summary

Therapeutic treatment is yet available for declining memory, which is an impairment affecting the quality of life for many older adults and patients with cognitive impairment. Cognitive training with an immersive video game promises to drive hippocampal-cortical plasticity and associated gains that can restore memory capability or provide therapeutic treatment for memory deficits.

Conditions

Interventions

DEVICE

LabyrinthVR

Head-mounted display virtual reality game designed to induce environmental enrichment in an adaptive, immersive regimen of wayfinding in novel urban and village neighborhoods.

DEVICE

Placebo Games

Commercially-available, narrative computer games marketed as cognitively enriching.

DEVICE

Coherence

Head-mounted display virtual reality game designed to present an adaptive rhythm training routine.

DEVICE

Tablet

Tablet computer playing Labyrinth VR game but in 2.5D

Sponsors & Collaborators

Principal Investigators

  • Peter E Wais, PhD · Neuroscape, Department of Neurology

Study Design

Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
DOUBLE
Model
PARALLEL

Eligibility

Min Age
62 Years
Max Age
85 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2019-10-01
Primary Completion
2021-12-15
Completion
2021-12-15
FDA Device
Yes

Countries

  • United States

Study Locations

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Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT04253587 on ClinicalTrials.gov