The Effect of 3D Autostereoscopic Video-game Play on the Visual Fatigue in Children
NCT02407015 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 41
Last updated 2015-10-14
Summary
This study aims to examine the specific effect that 3D game play has on the control of the eyes horizontal movements. It will examine the youngest group of consumers this technology is marketed to, 7 to 11-year-olds and no children under 7 years of age will be recruited to this study as per Nintendo's hardware guidelines, which recommends that children under 7 years of age not play in 3D mode. It will examine the effect of playing in 3D for 30 minutes on horizontal fusional amplitudes compared with a control group playing in 2D for 30 minutes.
Conditions
- Visual Fatigue
Interventions
- OTHER
-
Nintendo 3DS gameplay
Sponsors & Collaborators
-
University of Sheffield
lead OTHER
Principal Investigators
-
Louisa A Haine, BSc · University of Sheffield
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 7 Years
- Max Age
- 11 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2014-12-31
- Primary Completion
- 2015-05-31
- Completion
- 2015-05-31
Countries
- United Kingdom
Study Locations
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