Can Entertaining Action-video Games Enhance Dynamic Visual Function and Improve Balance? A Randomized Controlled Trial.
NCT02252874 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 160
Last updated 2018-02-23
Summary
This project is aimed to find out whether action video games can enhance dynamic visual function and improve balance function in the community-dwelling older adults. It is also aimed to examine the relationship between dynamic visions and balance functions.
Conditions
- Vision, Balance and Falls in Older Adults
Interventions
- BEHAVIORAL
-
Slow-paced action video game
20 hours slow-paced action video games
- BEHAVIORAL
-
Fast-paced action video game
20 hours fast-paced action video games
- BEHAVIORAL
-
Control
20 hours leisure activities
Sponsors & Collaborators
-
University of Waterloo
collaborator OTHER -
University of California, Berkeley
collaborator OTHER -
The Hong Kong Polytechnic University
lead OTHER
Principal Investigators
-
Allen MY Cheong, PhD · The Hong Kong Polytechnic University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 60 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2014-09-30
- Primary Completion
- 2017-02-28
- Completion
- 2017-06-30
Countries
- China
Study Locations
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