Can Entertaining Action-video Games Enhance Dynamic Visual Function and Improve Balance? A Randomized Controlled Trial.

NCT02252874 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 160

Last updated 2018-02-23

No results posted yet for this study

Summary

This project is aimed to find out whether action video games can enhance dynamic visual function and improve balance function in the community-dwelling older adults. It is also aimed to examine the relationship between dynamic visions and balance functions.

Conditions

  • Vision, Balance and Falls in Older Adults

Interventions

BEHAVIORAL

Slow-paced action video game

20 hours slow-paced action video games

BEHAVIORAL

Fast-paced action video game

20 hours fast-paced action video games

BEHAVIORAL

Control

20 hours leisure activities

Sponsors & Collaborators

Principal Investigators

  • Allen MY Cheong, PhD · The Hong Kong Polytechnic University

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
60 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2014-09-30
Primary Completion
2017-02-28
Completion
2017-06-30

Countries

  • China

Study Locations

More Related Trials

Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT02252874 on ClinicalTrials.gov