Exergaming Versus Gym-based Exercise for Postural Control, Flow and Technology Acceptance

NCT02851017 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 44

Last updated 2016-08-04

No results posted yet for this study

Summary

Balance training is an important component of physical fitness, however due to the mundane and often repetitive nature of balance training alone this is often forgotten about and as a result people may be more susceptible to postural control instabilities. A potential solution to the mundane aspect of balance training is the use of exergaming (interactive exercise and gaming combined) through the use of commercial gaming systems such as the Nintendo Wii, Dance Dance Revolution (DDR) and more recently the XBOX Kinect. The aim of the investigation was to assess the XBOX Kinect versus traditional balance training on postural control, flow and technology acceptance.

Conditions

  • Healthy Young Adults

Interventions

OTHER

Exercise

This study is designed to examine and comparing there intervention program on postural control, flow and technology acceptance in young healthy adults.

Sponsors & Collaborators

  • Teesside University

    collaborator OTHER
  • Northumbria University

    lead OTHER

Principal Investigators

  • Gill Barry, PhD · Northumbria University

Study Design

Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
50 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2011-02-28
Primary Completion
2011-12-31
Completion
2012-02-29

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT02851017 on ClinicalTrials.gov