Exergaming Versus Gym-based Exercise for Postural Control, Flow and Technology Acceptance
NCT02851017 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 44
Last updated 2016-08-04
Summary
Balance training is an important component of physical fitness, however due to the mundane and often repetitive nature of balance training alone this is often forgotten about and as a result people may be more susceptible to postural control instabilities. A potential solution to the mundane aspect of balance training is the use of exergaming (interactive exercise and gaming combined) through the use of commercial gaming systems such as the Nintendo Wii, Dance Dance Revolution (DDR) and more recently the XBOX Kinect. The aim of the investigation was to assess the XBOX Kinect versus traditional balance training on postural control, flow and technology acceptance.
Conditions
- Healthy Young Adults
Interventions
- OTHER
-
Exercise
This study is designed to examine and comparing there intervention program on postural control, flow and technology acceptance in young healthy adults.
Sponsors & Collaborators
-
Teesside University
collaborator OTHER -
Northumbria University
lead OTHER
Principal Investigators
-
Gill Barry, PhD · Northumbria University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 50 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2011-02-28
- Primary Completion
- 2011-12-31
- Completion
- 2012-02-29
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