Immersive Virtual Reality Program in Down Syndrome
NCT07668908 · Status: ENROLLING_BY_INVITATION · Phase: NA · Type: INTERVENTIONAL · Enrollment: 20
Last updated 2026-06-25
Summary
The presented project aims to bring immersive technology to individuals with Down syndrome (DS) through the development of innovative proposals for acquiring skills and abilities, and enhancing their capabilities by combining the motor and cognitive components so important for this group. Various strategies have been used to improve the functionality (physical and cognitive) and quality of life of people with DS; however, one of the problems observed in practice is the low motivation and commitment to the interventions being implemented. In response to this problem, the use of technology and gamified environments has been proposed in recent years to make therapies more engaging. Therefore, this project arises with the objective of developing and evaluating the effects of an immersive intervention program on the physical and cognitive abilities of individuals with Down syndrome.
Conditions
- Down Syndrome Immersive Physical Activity
Interventions
- BEHAVIORAL
-
RVI_Experimental_Immersive Virtual Reality Exergame
Participants assigned to the experimental group wil complete a 12-week immersive virtual reality (IVR) intervention based on high-intensity gamified physical exercise, with two (2) supervised sessions per week. The program will be conducted in a controlled environment within the participants' center gym and will be supervised by exercise and health professionals. The exergames used will be: Beat Saber (Beat Games) (6 sessions): Participants perform upper-limb and whole-body movements by hitting virtual targets in time with music, promoting coordination, reaction time, and cardiovascular fitness. FitXR (14 sessions): A virtual reality training program based on high-intensity interval training (HIIT), boxing, and functional movement exercises. It enhances cardiovascular endurance, motor coordinat and cognitive engagement through structured tasks with progressively increasing difficulty levels. Alcove VR (1 session): Used as an initial familiarization and adaptat
- BEHAVIORAL
-
RVI_ControGroup_Immersive Virtual Reality Exergame
Participants assigned to the experimental group wil complete a 12-week immersive virtual reality (IVR) intervention based on high-intensity gamified physical exercise, with one (1) supervised sessions per week. The program will be conducted in a controlled environment within the participants' center gym and will be supervised by exercise and health professionals. The exergames used will be: Beat Saber (Beat Games) (3 sessions): Participants perform upper-limb and whole-body movements by hitting virtual targets in time with music, promoting coordination, reaction time, and cardiovascular fitness. FitXR (FitXR Ltd., London, UK) (7 sessions): A virtual reality training program based on high-intensity interval training (HIIT), boxing, and functional movement exercises. It enhances cardiovascular endurance, motor coordinat and cognitive engagement through structured tasks with progressively increasing difficulty levels. Alcove VR (1 session): Used as an initial familiarization and adaptat
Sponsors & Collaborators
-
University of Vigo
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- QUADRUPLE
- Model
- PARALLEL
Eligibility
- Min Age
- 16 Years
- Max Age
- 50 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2026-01-22
- Primary Completion
- 2026-06-30
- Completion
- 2026-07-01
Countries
- Spain
Study Locations
More Related Trials
-
Effects of (tDCS) Combined With Virtual Reality Versus CPT on Brain, Cognitive, and GMS in Children With DS.
NCT07385066 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effectiveness of Immersive Virtual Reality in Functional Rehabilitation in Older People With Knee Arthroplasty
NCT04396782 ·Status: UNKNOWN ·Phase: NA
-
Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement
NCT02498262 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Virtual Reality Applications on Upper Extremity Functions in Patients With Duchenne Muscular Dystrophy
NCT07039799 ·Status: RECRUITING ·Phase: NA
-
Immersive Virtual Reality Applied to Therapeutic Physical Exercise in Cellular Therapy
NCT07679958 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The VIGOR Study - Virtual Immersive Gaming to Optimize Recovery in Low Back Pain
NCT03463824 ·Status: COMPLETED ·Phase: NA
-
Feasibility and Usability of a Virtual Reality System
NCT06291532 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Using Immersive Virtual Reality for Children's Lower Limb Rehabilitation
NCT05274152 ·Status: COMPLETED ·Phase: NA
-
Multimodal Training With Immersive Virtual Reality to Improve the Cognitive Health and Emotional Well-being of Older Women Living Alone
NCT06956794 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Integration of the Wingate Test Into Virtual Reality Based System
NCT06661395 ·Status: COMPLETED ·Phase: NA
-
Immersive Virtual Reality Training for Improving Cognition in Adults With Metabolic Syndrome
NCT07040748 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality and Video Games in Cardiac Rehabilitation Programs
NCT04166422 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of Immersive Virtual Reality Combined With Occupational Therapy in Reducing Fall Risk and Frailty Among Older Adults
NCT07060677 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
E-Emotio Project A Gamified Preventive School-based Paradigm Using Virtual Reality Technologies for Improving Emotional Regulation in Children and Adolescents.
NCT06236919 ·Status: RECRUITING ·Phase: NA
-
Adapted High-Intensity Virtual Reality Exergaming
NCT07155213 ·Status: COMPLETED ·Phase: EARLY_PHASE1
-
Immersive Virtual Reality Exergaming Program in Adolescents Diagnosed With Juvenile Idiopathic Arthritis
NCT06176846 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality for Coping With Involuntary Early Pregnancy Loss
NCT05880381 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality for Mental Well-being in Older People With Physical Disabilities
NCT05818579 ·Status: UNKNOWN ·Phase: NA
-
Effects of Virtual Reality Education on Anxiety and Learning in Patients Undergoing Urolithiasis Surgery
NCT07620873 ·Status: RECRUITING ·Phase: NA
-
Effect Virtual Reality Fully Immersive Based Exercise Game on Reducing Fear of Movement in People With CLBP
NCT05267756 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Intervention (VR-GINSO) for Reducing Aggression in Young Offenders
NCT07484919 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality for Pain and Well-Being in Older Adults
NCT07607899 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality Implantation in Paediatric Rehabilitation (IMPLANT-VR4 CHILD)
NCT06627049 ·Status: RECRUITING
-
Adaptive Mixed Reality for Students With Intellectual Disabilities
NCT07647926 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality on Pulmonary Function After Upper Abdominal Surgeries
NCT06301126 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA