Integration of the Wingate Test Into Virtual Reality Based System

NCT06661395 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 30

Last updated 2025-01-13

No results posted yet for this study

Summary

Virtual reality (VR) is a technology utilizing three-dimensional graphical representations to immerse individuals in computer-generated environments, fostering engagement through visual, auditory, and tactile stimuli. VR applications offer enriched training environments, enhancing motor learning and autonomy, thus becoming integral in rehabilitation programs. Recent research underscores VR's efficacy in improving functional abilities across various conditions, including upper and lower limb disorders, balance, and cognitive impairments. Additionally, VR-based interventions demonstrate superiority over traditional methods in pain management, kinesiophobia prevention, and gait enhancement, particularly in conditions like cerebral palsy. The advantages of VR in therapy include its entertainment value, detailed performance feedback, simplicity, cost-effectiveness, and promotion of social interaction and cognitive function.

In sports, precise anaerobic assessment is crucial, especially for athletes engaging in high-intensity activities like sprinting and jumping. The 30-second Wingate Anaerobic Test (WAnT) is widely regarded as the gold standard for assessing anaerobic power, measuring peak power, average power, and fatigue index. External stimuli, such as verbal feedback and motivational guidance, influence test performance significantly, as evidenced by studies showing increased peak power and speed in athletes. Music has also been shown to enhance exercise performance, possibly through physiological synchronization with movement.

Integrating VR scenarios into assessment methods, such as the WAnT, may improve reproducibility and standardization by eliminating evaluator biases and ensuring consistent feedback levels. This study aims to explore the feasibility and efficacy of using VR-integrated WAnT in athletes, comparing its effects on performance to traditional applications.

Conditions

  • Sports Physical Therapy

Interventions

DEVICE

Wingate Anaerobic Test with Virtual Reality

Wingate Anaerobic Power Test Protocol, commonly used for assessing anaerobic capacity, involves a warm-up followed by testing. The warm-up includes 5 minutes of dynamic cycling, incorporating sprints. During the test, the athlete pedals at maximum effort for 30 seconds with added weight. Heart rate is monitored, and power output is measured every 5 seconds. Peak and average power values are calculated. This protocol will be gamified for VR goggles. The warm-up simulates cycling in a forest. Athletes sprint for 5 seconds every minute to escape a train, with prompts on the screen. The testing phase includes a simulated race, with athletes pedaling at maximum effort for 30 seconds to compete against rivals, signaled by flares and a countdown.

Sponsors & Collaborators

  • Istanbul Medipol University Hospital

    lead OTHER

Study Design

Allocation
NA
Purpose
BASIC_SCIENCE
Masking
NONE
Model
SINGLE_GROUP

Eligibility

Min Age
18 Years
Max Age
25 Years
Sex
MALE
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2024-11-01
Primary Completion
2024-12-03
Completion
2024-12-14

Countries

  • Turkey (Türkiye)

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT06661395 on ClinicalTrials.gov