School-Based Self-Regulation Intervention for Digital Game Addiction and Sleep Deprivation
NCT07423689 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 110
Last updated 2026-02-20
Summary
This study evaluates the effectiveness of a school-based self-regulation intervention designed to reduce digital game addiction and sleep deprivation among adolescents aged 10-14 years. Excessive digital gaming has been associated with sleep problems, reduced academic performance, and emotional difficulties in adolescents.
In this cluster randomized controlled trial, two public middle schools were randomly assigned to either an intervention group or a control group. Students in the intervention group participated in a four-week classroom-based self-regulation training program focusing on goal setting, impulse control, time management, and healthy digital use habits.
The control group continued their usual school activities without additional intervention. Outcomes were assessed before the intervention and after completion using validated measures of digital game addiction and sleep deprivation.
The study aims to determine whether strengthening self-regulation skills can reduce problematic gaming behaviors and improve sleep outcomes in adolescents.
Conditions
- Digital Game Addiction
- Sleep Deprivation
- Problematic Digital Gaming
- Adolescent Behavioral Health
Interventions
- BEHAVIORAL
-
School-Based Self-Regulation Program
A school-based self-regulation intervention grounded in Self-Regulation Theory was delivered over four consecutive weeks. The program consisted of four structured classroom sessions (one session per week, approximately 40-45 minutes each) targeting self-monitoring, goal setting, impulse control, time management, and healthy digital use behaviors. Interactive activities, group discussions, and behavioral planning exercises were used. In addition, a parent/teacher informational seminar was conducted to support consistent behavioral reinforcement. The control group received no structured intervention during the study period.
Sponsors & Collaborators
-
Turkan Akyol Guner
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 10 Years
- Max Age
- 14 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-10-05
- Primary Completion
- 2025-03-25
- Completion
- 2025-03-25
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
The Effect of Serious Game on Hospitalized Children's Anxiety, Fear, Knowledge, and Anxiety Levels in Their Parents
NCT05775640 ·Status: UNKNOWN ·Phase: NA
-
Protocol of Self-Regulation in Early Learners: The Role of Recreational Programs
NCT06360016 ·Status: COMPLETED ·Phase: NA
-
Emotional Management in Adolescents
NCT06849310 ·Status: COMPLETED ·Phase: NA
-
Determining the Effect of Street Play Intervention on Children's Play Tendencies and Social Problem Solving Levels
NCT05724017 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Therapeutic Play on Pain, Fear, Anxiety and Physiological Parameters and Parents' Satisfaction
NCT06415188 ·Status: COMPLETED ·Phase: NA
-
Young Children's Sleep Patterns and Problems Among Turkish Children
NCT04926064 ·Status: COMPLETED
-
The Effects of Therapeutic Recreation Activities on Emotional Adjustment of Individuals With Intellectual Disabilities
NCT04102683 ·Status: COMPLETED ·Phase: NA
-
Technology-Based Parent School Program
NCT05370989 ·Status: UNKNOWN ·Phase: NA
-
Examining the Effectiveness of Education Based on Social Learning Theory in Fostering Self-care and Social Skills
NCT06485882 ·Status: COMPLETED ·Phase: NA
-
The Effect Of Dual-Task Training On Motor And Cognitive Performance In School-Age Children
NCT06299280 ·Status: COMPLETED ·Phase: NA
-
Feasibility of a Social-emotional Learning Curriculum in an After-school Program for Youth
NCT06619639 ·Status: COMPLETED ·Phase: NA
-
The Effects of Therapeutic Recreation Activities on Aberrant Behaviours of Individuals With Intellectual Disabilities
NCT04546464 ·Status: COMPLETED ·Phase: NA
-
The Effect of Two Different Cognitive-Behavioral Combined Programs in Blood Collection
NCT05263297 ·Status: RECRUITING ·Phase: NA
-
Effect of Superhero Clothing and Figure on Hospital Adjustment in Children During Hospitalization
NCT06763263 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
The Effect of Sensory Motor Training in Preschool Children
NCT05880238 ·Status: COMPLETED ·Phase: NA
-
Cognitive Behavior Therapy for Children With Attention Deficit Hyperactivity Disorder
NCT06624527 ·Status: COMPLETED ·Phase: NA
-
The Effects of Group Social Work Intervention on Children's Emotional Intelligence, Emotion Regulation Skills and Empathy Tendencies
NCT07273786 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Academic Self-regulation, Parenting Dimensions and Academic Procrastination
NCT04250285 ·Status: COMPLETED
-
The Effect of Chronotype on Motivation and Academic Achievement in Nursing Students Trained With a Flipped Learning Approach
NCT07391865 ·Status: COMPLETED ·Phase: NA
-
Social and Emotional Learning in Norwegian Kindergarten
NCT06975267 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Therapy-Based Games' Effects on Motor and Cognitive Skills in Intellectual Disabilities
NCT06097819 ·Status: COMPLETED ·Phase: NA
-
Laughter Yoga's Impact on Children's Anger and Well-Being
NCT06827015 ·Status: COMPLETED ·Phase: NA
-
Let´s Talk About Children Intervention in a School Context
NCT05038280 ·Status: COMPLETED ·Phase: NA
-
Encouraging Positive Parenting Habits
NCT06305429 ·Status: RECRUITING ·Phase: NA
-
School Readiness in Children with Type 1 Diabetes
NCT06673251 ·Status: NOT_YET_RECRUITING