The Effect of a Mobile Game Application on Children With CRF
NCT07162220 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 68
Last updated 2025-09-09
Summary
The aim of this study was to investigate the effect of a mobile game application developed for children with Chronic Renal Failure (CRF) on disease management.
The study was a randomized controlled trial. The study sample consisted of 68 children diagnosed with CRF, including the Mobile application (n:34) and Control group (n:34). In the study, a mobile game was developed for children diagnosed with CRF aged 11-14 years. Data Collection Form, Clinical Parameters Follow-up Form, Information Form on Chronic Renal Failure, Healthy Lifestyle Belief Scale for Adolescents, Child's Attitude Toward His/her Disease Scale and Mobile Application Usability Scale were used to collect the data.
Conditions
- Child, Only
- Chronic Renal Failure in Children
- Gambling
- Disease
- Management
Interventions
- OTHER
-
The clinic's routine education program
As part of the clinic's routine education program, information about kidney function, CKD, nutrition, exercise, medications, and stress management is provided verbally by a nephrology clinic nurse in approximately 20 minutes.
- DEVICE
-
Mobile game app
The mobile game software developed for patients with chronic renal failure contains information for children on daily life activities such as nutrition, exercise, personal hygiene, etc.
Sponsors & Collaborators
-
Sakarya Applied Sciences University
collaborator OTHER -
Tarsus University
collaborator OTHER -
Istanbul University
collaborator OTHER -
Akdeniz University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- SINGLE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 11 Years
- Max Age
- 14 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-05-01
- Primary Completion
- 2025-03-24
- Completion
- 2025-05-01
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
The Effect of the Mobile Application Developed for Hemodialysis Patients on Symptoms and Disease Compliance
NCT05322291 ·Status: COMPLETED ·Phase: NA
-
Serious Game vs Traditional BLS Training in Adolescents
NCT07286708 ·Status: COMPLETED ·Phase: NA
-
Physical Impairments in Children With Chronic Renal Failure
NCT06981585 ·Status: RECRUITING
-
Efficacy of Digital Game Addiction Awareness Training for Parent
NCT06188117 ·Status: COMPLETED ·Phase: NA
-
Effect of Game-Based Phone Application on Nursing Students' Knowledge and Skills on Intestinal Stoma and Peristomal Care
NCT05720520 ·Status: COMPLETED ·Phase: NA
-
Effects of Therapeutic Play on Anxiety and Fear
NCT06229327 ·Status: COMPLETED ·Phase: NA
-
The Effect of Health Education on Digital Game Addiction and Health Promotion Behavior in Adolescents
NCT07002515 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Active Games for Increasing Social and Emotional Competencies of Young Adults in Probation System: a One-Sample Trial Study in Izmir City in Turkiye
NCT06737744 ·Status: COMPLETED ·Phase: NA
-
Three Dimensional Puzzle (3D Puzzle) Game Applied to Geriatric Individuals Cognitive Skills and Impact on Life Engagement
NCT07195578 ·Status: COMPLETED ·Phase: NA
-
The Effect of Therapeutic Play on Children's Anxiety and Fear Before Lumbar Puncture
NCT06199206 ·Status: COMPLETED ·Phase: NA
-
Outcomes of a Game-based Educational Intervention: Healthy Kids
NCT06954545 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of Serious Game Developed for Nursing Students
NCT05321303 ·Status: COMPLETED ·Phase: NA
-
The Effects of Using the Web-Based Double Eye Control Program on Medication Error
NCT06371690 ·Status: COMPLETED
-
Effect of a Mobile App for Obese Children on Eating Attitudes, Eating Awareness, and Healthy Eating Self-Efficacy
NCT07289425 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of Structured Education and Decision Support on Patient Outcomes for Patients Starting Dialysis Treatment in Emergency Conditions
NCT06842069 ·Status: COMPLETED ·Phase: NA
-
Fistula Care and Mobile Health Applications in Hemodialysis Patients
NCT04925635 ·Status: COMPLETED
-
Environmental Game After Appendicitis Surgery
NCT05104021 ·Status: COMPLETED ·Phase: NA
-
The Effect of a Navigator Nurse- Supported Mobile Application Developed Based on the IMB Model on the Quality of Life of Patients With Celiac Disease
NCT07177287 ·Status: RECRUITING ·Phase: NA
-
THE EFFECT OF THE MOBILE GAME "ASK OLSUN!" ON THE DEVELOPMENT OF YOUNG ADULTS' ATTITUDES AND PERCEPTIONS TOWARDS DATING VIOLENCE: A RANDOMIZED CONTROLLED STUDY"
NCT06678321 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
AI-Integrated Mobile Education and Self-Management in Hemodialysis
NCT07300761 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Evaluation of the Efficiency of Mobile Application for Parents of Children With Epilepsy
NCT04343352 ·Status: COMPLETED ·Phase: NA
-
An Intervention-Based Approach to Strengthen the Psychological Health of Children With Cystic Fibrosis and Their Mothers
NCT06280066 ·Status: COMPLETED ·Phase: NA
-
Gamified Learning for Pressure Injury Prevention
NCT07028892 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Turkish Version of Mobile Device Proficiency Questionnaire
NCT06794437 ·Status: COMPLETED
-
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
NCT07309939 ·Status: COMPLETED ·Phase: NA