Prismatic Adaptation in Cognitive Rehabilitation
NCT06920784 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 50
Last updated 2026-03-25
Summary
The study aims to evaluate the effects of prismatic adaptation and then of a novel rehabilitation protocol that combines PA and Serious Games on cognitive and behavioural deficits in patients with traumatic brain injury , compared to a rehabilitation training without prismatic adaptation.
Moreover, this study aims to assess the impact of this rehabilitation protocol on functional cognitive outcomes.
Hypothesis Hypothesis 1 (H1): It is postulated that the utilization of Prismatic Adaptation Treatment (PAT) has a positive impact on the enhancement of cognitive outcome among patients suffering from TBI
Hypothesis 2 (H2): It is hypothesized that there will be discernible alterations in resting-state Electroencephalography (EEG) patterns between the initial assessment point (T0) and the subsequent measurement during the course of treatment (T1) in individuals diagnosed with TBI
Assessment times of outcome measures will be conducted before the experimental treatment (T0) and after the 10 rehabilitation sessions (T1).
Patients will be randomized into two groups:
1. Experimental group: Patients receiving treatment with prismatic lenses and serious games lasting 10 days over a span of 2 weeks, for 40 minutes each session.
2. Control group: patients receiving the same serious games for 10 days over a span of 2 weeks, withouth prismatic adaptation session.
Both groups will receive also the standard cognitive rehabilitation for the detected deficits, using paper and pen materials.
Each rehabiliation session will last aproximately 1 hour for 5 days a week for 2 weeks.
Conditions
Interventions
- DEVICE
-
PRISMATIC ADAPTATION
The experimental treatment includes a session of prismatic adaptation, in which patients, wearing priasmatic lenses, performs pointing exercises using an 11'' tablet. The visual target is represented by a black squares randomly presented in one of three spatial positions of the tablet's screen (in the centre of the screen or at 21° to the right or to the left space). Taking into account the type of lesion resulting from traumatic brain injury, the prismatic deviation induced by the lenses will be changed alternately from right to left. Then patients will wear rightward prism lenses for 5 days and leftward prism lenses for other 5 days. The prismatic deviation will be randomized. Following these prismatic adaptation, lasting 10 minutes, cognitive training with serious games will be performed, for the remaining 30 minutes.
- DEVICE
-
Serious games
patients receiving the same serious games for 10 days over a span of 2 weeks, withouth prismatic adaptation session.
Sponsors & Collaborators
-
Istituti Clinici Scientifici Maugeri SpA
lead OTHER
Principal Investigators
-
Simona Spaccavento · Istituti Clinici Scientifici Maugeri IRCCS
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-11-07
- Primary Completion
- 2026-12-31
- Completion
- 2026-12-31
Countries
- Italy
Study Locations
More Related Trials
-
Enhancing Cognitive and Neurobehavioral Functions After Repetitive Traumatic Brain Injuries (rTBI) in Retired NFL Players and Military Veterans.
NCT02699476 ·Status: UNKNOWN ·Phase: NA
-
Computerized Cognitive Rehabilitation in MS Patients
NCT03729713 ·Status: UNKNOWN ·Phase: NA
-
Telerehabilitation in Mild Cognitive Impairment
NCT03486704 ·Status: COMPLETED ·Phase: NA
-
Effects of Telerehabilitation on Brain Network Connectivity
NCT06278818 ·Status: RECRUITING ·Phase: NA
-
Neuropsychological Management of Multiple Sclerosis: Benefits of a Computerised Semi-autonomous At-home Cognitive Rehabilitation Programme
NCT03471338 ·Status: COMPLETED ·Phase: NA
-
Multicenter Early Intervention Study in Adults With Complaints After Mild Traumatic Brain Injury
NCT07341074 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality vs Traditional Cognitive Training in Patients With Severe Acquired Brain Injury
NCT06474871 ·Status: RECRUITING ·Phase: NA
-
Treatment for Social Cognition Disorders (T-ScEmo) in Patients With Acquired Brain Injury and Comorbid Neuropsychiatric Problems
NCT06923683 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Rehabilitation of Visual Attention Following mTBI
NCT02719964 ·Status: UNKNOWN ·Phase: NA
-
Rehabilitation Gaming System for Intensive Care Units
NCT06267911 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Impact Of Early Cognitive Rehabilitation On Functional Outcomes Following Moderate Traumatic Brain Injury
NCT06981897 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Neuropsychological Rehabilitation of Spontaneous Confabulation: a Replica Study
NCT03183453 ·Status: COMPLETED ·Phase: NA
-
Development and Evaluation of a Cognitive Rehabilitation Program for Persons With Multiple Sclerosis
NCT01303770 ·Status: UNKNOWN ·Phase: NA
-
Efficacy of Multidimensional Management of Mild Traumatic Brain Injury
NCT03811626 ·Status: COMPLETED ·Phase: NA
-
Tablet-based Application for Cognitive Therapy
NCT06462703 ·Status: RECRUITING ·Phase: NA
-
Training in Goal-directed Attention Regulation for Individuals With Brain Injury
NCT01035606 ·Status: COMPLETED ·Phase: NA
-
Neuropsychological Cognitive Behavioral Therapy for Patients With Acquired Brain Injury
NCT00596765 ·Status: COMPLETED ·Phase: NA
-
Exercise Therapy Program on Acquired Brain Injury
NCT05358470 ·Status: COMPLETED ·Phase: NA
-
PC-Based Cognitive Rehabilitation for Traumatic Brain Injury (TBI)
NCT00927576 ·Status: COMPLETED
-
Transcranial Stimulation (tDCS) and Prism Adaptation in Spatial Neglect Rehabilitation
NCT02080286 ·Status: UNKNOWN ·Phase: NA
-
Prepare the Mind: Can Coaching in Goal-directed Behaviour Increase the Success of Cognitive Rehabilitation in People With MS?
NCT07225868 ·Status: RECRUITING ·Phase: NA
-
Seeing-Moving-Playing: Early Rehabilitation Utilizing Visual and Vestibular Technology Following Traumatic Brain Injury
NCT03215082 ·Status: UNKNOWN ·Phase: NA
-
Attention and Memory Training With Video Games in Old Age
NCT02796508 ·Status: COMPLETED ·Phase: NA
-
Early Training of Attention After Acquired Brain Injury
NCT02091453 ·Status: COMPLETED ·Phase: NA
-
Effects of Moderate/Severe Traumatic Brain Injury in the Subacute or Chronic Phase on Locomotor Strategies Involved in Navigation in Complex Virtual Environments
NCT07230002 ·Status: RECRUITING ·Phase: NA