Rehabilitation Gaming System for Intensive Care Units
NCT06267911 · Status: ACTIVE_NOT_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 93
Last updated 2026-01-30
Summary
Admission to an Intensive Care Unit (ICU) is a potentially traumatic experience for a mentally vulnerable person. Beyond the stress and anxiety associated with the ICU environment and medical procedures, survivors of critical illness are at risk of developing cognitive and psychological sequelae related to Post-Intensive Care Syndrome (PICS). These disorders are associated with high economic, medical and personal costs.
This trial aims to evaluate the efficacy of an innovative neuropsychological e-health intervention for early cognitive stimulation and psychological support of people in critical care, i.e. the Rehabilitation Gaming System for Intensive Care Units (RGS-ICU) intervention, in improving comfort during ICU admission and cognition and mental health three and 12 months after ICU discharge. The RGS-ICU intervention, applied as an adjunct to standard ICU care, is based on non-immersive virtual reality techniques and has been specifically designed and developed to suit the needs of people in critical care and the characteristics of the ICU environment. To ensure the safety of the intervention, participants' physiological parameters will be automatically recorded by advanced continuous monitoring systems as part of standard ICU care.
The investigators hypothesize that the cognitive stimulation and psychological support protocols of the RGS-ICU intervention, applied as an adjunct to standard ICU care, in addition to being safe for people in critical care units, will improve comfort during ICU admission and cognitive and mental health outcomes after ICU discharge, compared to receiving standard ICU care alone.
The findings derived from this trial may contribute to establish a novel and superior paradigm of human-centered ICU care to improve the comfort of people admitted to the ICU. This achievement could also have a relevant impact on medical and economic costs during ICU admission, and on functionality and health-related quality of life after ICU discharge associated with the reduction of cognitive and psychological sequelae linked to PICS.
The RGS-ICU intervention has been designed at Corporacion Parc Taulí with the collaboration of the University of the Balearic Islands and has been developed by Eodyne Systems S.L., a company dedicated to the development of science-based technological solutions for intervention, monitoring, diagnosis, and prognosis in stroke and other brain disorders.
Conditions
- Critical Illness
Interventions
- OTHER
-
Cognitive stimulation and psychological support (RGS-ICU)
The RGS-ICU intervention consists of daily 20-minute sessions of early cognitive stimulation and psychological support adjuvant to standard ICU care administered by research staff and supervised by clinical staff each morning in the patient's own room during ICU admission and until ICU discharge or up to a maximum of 28 days after randomization. The sessions consist of orienting the patient to space and time, cognitive training of attention, working memory, learning/memory, executive function and processing speed, viewing of relaxing videos inspired by nature and fantasy scenarios to reduce stress and anxiety, and psychoeducation about the ICU environment and the characteristics of the cognitive, mental and physical state of critically ill patients.
Sponsors & Collaborators
-
Corporacion Parc Tauli
collaborator OTHER -
Hospital Son Llatzer
collaborator OTHER -
Fundació La Marató de TV3
collaborator OTHER -
University of the Balearic Islands
lead OTHER
Principal Investigators
-
Guillem Navarra-Ventura, PhD · University of the Balearic Islands
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-09-30
- Primary Completion
- 2026-12-31
- Completion
- 2026-12-31
Countries
- Spain
Study Locations
More Related Trials
-
The Usability, Feasibility, and Tolerability of Virtual Reality for Rehabilitation From COVID-19
NCT04505761 ·Status: COMPLETED ·Phase: NA
-
Prismatic Adaptation in Cognitive Rehabilitation
NCT06920784 ·Status: RECRUITING ·Phase: NA
-
Optimal Timing of Computerized Cognitive Training for Older Intensive Care Unit Survivors
NCT05467410 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Digital Multimodal Rehabilitation for People With Post-acute COVID-19 Syndrome.
NCT05846126 ·Status: COMPLETED ·Phase: NA
-
Cognitive Exercises in Survivors of a Prolonged ICU Stay.
NCT05111275 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Validation Study of a New Digital Diagnostic and Treatment Test Based on Interactive Video Games for Alzheimer's Disease
NCT06963879 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Immersive Virtual Reality in Cognitive Rehabilitation of Patients With Post-Stroke Cognitive Impairment
NCT07125170 ·Status: RECRUITING ·Phase: NA
-
Health Related Quality of Life Effects of Off-the-shelf Computer Gaming in Alzheimer and Related Disorders Populations
NCT01416012 ·Status: TERMINATED ·Phase: NA
-
Measuring the Feasibility and Effect of a Virtual Reality Cognitive Training Intervention for Brain Cancer Survivors.
NCT07313709 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Combined Activity and Cognitive Intervention for ICU Survivors
NCT06117761 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
A Problem Solving Intervention for Post-ICU Cognitive Impairment in Older Adults
NCT03972384 ·Status: COMPLETED ·Phase: NA
-
Impact of a Cognitive Intervention Enriched With Leisure Activities in Persons With Subjective Cognitive Decline
NCT03271190 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
VR Cognitive Rehabiliation for Pediatric TBI
NCT04526639 ·Status: COMPLETED ·Phase: NA
-
COGnitive Outcomes and WELLness in Survivors of Critical Illness
NCT02086877 ·Status: UNKNOWN
-
Virtual Environment to Aid Cognitive Stimulation of Elderly People With Early Alzheimer's
NCT04919005 ·Status: COMPLETED ·Phase: NA
-
Non-randomized Clinical Trial on Cognitive Stimulation With Virtual Reality in Patients With Mild Cognitive Impairment
NCT06977815 ·Status: RECRUITING ·Phase: NA
-
Prognostication of Need for Rehabilitation and Special Support in ICU Survivors
NCT02679157 ·Status: COMPLETED
-
Combinated Cues and Virtual Spatial Navigation
NCT03534128 ·Status: UNKNOWN ·Phase: NA
-
Cognitive and Psychomotor Stimulation in the Physical and Cognitive Function in the Functional Capacity of Older Adults
NCT05503641 ·Status: COMPLETED ·Phase: NA
-
Driving Rehabilitation and Innovation for Evaluating Risk in Post-Intensive Care Unit Survivors
NCT05999903 ·Status: ACTIVE_NOT_RECRUITING
-
Effects of Games on Memory Reconsolidation and Trauma Symptoms
NCT06129435 ·Status: RECRUITING ·Phase: NA
-
Cognitive Motion-Based Videogames Exploratory Study in Acquired Brain Injury
NCT02753244 ·Status: UNKNOWN ·Phase: NA
-
Feasibility of Virtual Reality Games Using Head-mounted Display on Patients With Brain Disorders
NCT03196739 ·Status: COMPLETED ·Phase: NA
-
Effects of a Computerised Cognitive Stimulation Versus Stimulating Leisure Activities
NCT06058611 ·Status: RECRUITING ·Phase: NA
-
Revitalize Cognition: Near Infrared Stimulation in Older Adults
NCT02582593 ·Status: COMPLETED ·Phase: NA