Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks
NCT06897332 · Status: NOT_YET_RECRUITING · Type: OBSERVATIONAL · Enrollment: 12
Last updated 2025-03-26
Summary
With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored.
This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:
* Examining the relationship between brain cortical activity and kinematics in both conditions.
* Comparing brain cortical activity between hand-tracking and controller-based interactions.
Conditions
- Brain
- Virtual Reality
- EEG
- fNIRS
- Manual Dexterity
Interventions
- BEHAVIORAL
-
Real-world manual dexterity task
Participants will perform a manual dexterity task involving the displacement of physical cubes
- BEHAVIORAL
-
Immersive virtual reality with controllers
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using controllers
- BEHAVIORAL
-
Immersive virtual reality with hand-tracking
Participants will perform a manual dexterity task in an immersive virtual reality environment, requiring them to move virtual cubes using the hand-tracking technology
Sponsors & Collaborators
-
Université Catholique de Louvain
collaborator OTHER -
Cliniques universitaires Saint-Luc- Université Catholique de Louvain
lead OTHER
Principal Investigators
-
Thierry Lejeune, MD, PhD · Cliniques universitaires Saint-Luc UCL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2025-03-20
- Primary Completion
- 2025-06-30
- Completion
- 2025-06-30
Countries
- Belgium
Study Locations
More Related Trials
-
Improving Visual Perception and Visuo-motor Learning With Neurofeedback of Brain Network Interaction.
NCT05732649 ·Status: COMPLETED ·Phase: NA
-
Conventional Vestibular Training Versus Immersive Virtual Reality- Based Vestibular in Multiple Sclerosis
NCT04497025 ·Status: WITHDRAWN ·Phase: NA
-
Evaluation of the Visual Motor Task's Impact on the Behavior of a Neuronal and Spinal Network in Hemiplegic Patients
NCT03094572 ·Status: UNKNOWN ·Phase: NA
-
Vestibular and Multisensory Influence on Bodily and Spatial Representations. Behavioral and Electrophysiological Investigations in Vestibular-defective Patients and Healthy Volunteers
NCT01900457 ·Status: COMPLETED ·Phase: NA
-
Cognitive Skills and Iconic Gestures
NCT03387748 ·Status: COMPLETED ·Phase: NA
-
Evaluation of the Impact of Laterality on Brain Activation During a Virtual Mirror Therapy Task in Healthy Subjects
NCT05793762 ·Status: COMPLETED
-
Vestibular and Multisensory Influence on Bodily and Spatial Representations
NCT02072460 ·Status: UNKNOWN ·Phase: NA
-
Effects of Exergames on Vestibular Function in Healthy Community Dwellers.
NCT03160352 ·Status: COMPLETED ·Phase: NA
-
Cause-effect Relationships Between Brain Networks and Bimanual Coordination in Older Adults
NCT04349137 ·Status: UNKNOWN ·Phase: NA
-
LAnguage-Motor Imagery Circuits to Improve Motor Learning and Language Comprehension
NCT06478303 ·Status: RECRUITING
-
Brain Lesions in Relation to Motor Profiles of Children With Cerebral Visual Impairment.
NCT02480452 ·Status: COMPLETED
-
Cognitive Embodiment Activation by tDCS
NCT03094520 ·Status: COMPLETED ·Phase: NA
-
Frontal and Parietal Contributions to Proprioception and Motor Skill Learning
NCT05739994 ·Status: COMPLETED ·Phase: NA
-
Sensorimotor Imaging for Brain-Computer Interfaces
NCT04723823 ·Status: COMPLETED ·Phase: NA
-
Auditory, Visual, and Tactile Interactions During Active, Dynamic Touch
NCT05943392 ·Status: RECRUITING
-
Virtual Reality and Neuropsychiatric Rehabilitation in Patients With Global Developmental Delay.
NCT05879952 ·Status: UNKNOWN ·Phase: NA
-
Characterization of Executive Functions and Patterns of Eye Movements in Children With Developmental Disabilities
NCT00716235 ·Status: UNKNOWN
-
TMS-based Assessment of Mental Training Effects on Motor Learning in Healthy Participants
NCT04784832 ·Status: RECRUITING ·Phase: NA
-
Evaluation of Executive Functions in Children With Cochleovestibular Deficit
NCT05665907 ·Status: UNKNOWN
-
Studying Eye Movement Deficits and Cognitive Impairment in Patients with Multiple Sclerosis Using Infrared Eye Tracking and Cognitive Tests
NCT06629155 ·Status: NOT_YET_RECRUITING
-
Mirroring a Movement
NCT00123448 ·Status: COMPLETED
-
Neural Correlates of Observation of Tactile Stimulation in Healthy Subjects
NCT00091533 ·Status: COMPLETED
-
Rendering of a Local 1g Environment for Enhanced Motor Learning in Altered Gravity
NCT03978910 ·Status: UNKNOWN ·Phase: NA
-
Hearing and Vestibular Interactions in the Collection of Own Body and Sense of Self
NCT02518074 ·Status: UNKNOWN ·Phase: NA
-
Effect of Aging on Cortical Excitability and Motor Learning
NCT03750903 ·Status: COMPLETED ·Phase: NA