Virtual Reality Distraction From Procedural Pain in Children
NCT03998995 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 10
Last updated 2019-06-26
Summary
This study explored the feasibility, acceptability and perceived the effectiveness of an Immersive Virtual Reality (IVR) 'game' in the rehabilitation of children with upper limb injuries. The objectives of the clinical trial were:
* To qualitatively assess the perceptions of child and parent regarding the acceptability of the game and equipment, and their perceptions of its effectiveness in reducing pain and discomfort and facilitating movement, compared to usual physical therapy experiences.
* To qualitatively assess physical therapy practitioners' perceptions of the effectiveness, usability, feasibility, and acceptability of VR in their clinical setting with this client group.
Hypothesis:
1. IVR rehabilitation game as an intervention will be acceptable to child patients and their parents.
2. IVR rehabilitation game experience will show less procedural pain, discomfort, and difficulties to movement, compared to usual physical therapy experiences.
3. IVR rehabilitation game will demonstrate any perceived disadvantages as a therapeutic intervention, compared with usual rehabilitation care.
4. IVR rehabilitation game will demonstrate usability in the clinical setting during the rehabilitation of a small sample of children with varying ULIs.
Conditions
- Exostosis of Elbow
- Upper Extremity Fracture
- Burn; Arm
- Burn Scald
Interventions
- DEVICE
-
Immersive Virtual Reality
An Oculus Rift VR Headset and a set of Oculus Touch Controllers was used as interactivity device. Two scenarios of IVR rehabilitation game were offered to the patients: 1) Archery based on behind-the-neck overhead press, using a quiver on the user back to encourage bending their arm and firing the arrow to help with stretching exercises and 2) Climbing based on an overhead arm raise exercise. Each child will took part in a single IVR trial during their rehabilitation care with the physiotherapist, supported by IP, the games expert/researcher. Timing of participation was approximately 15 minutes of trial with each scenario of game. A short interview was conducted with each child and their parent (together) after each trial, and a focus group was conducted with the clinical staff.
Sponsors & Collaborators
- collaborator OTHER_GOV
-
Sheffield Hallam University
lead OTHER
Study Design
- Allocation
- NA
- Purpose
- DEVICE_FEASIBILITY
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 7 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2018-12-13
- Primary Completion
- 2019-04-30
- Completion
- 2019-04-30
Countries
- United Kingdom
Study Locations
More Related Trials
-
Virtual Reality vs Passive Distraction for Pain Management
NCT03680625 ·Status: COMPLETED ·Phase: NA
-
Effect of Virtual Reality Distraction on Procedural Pain for Children and Adolescents in Onco-Hematology Unit.
NCT03888690 ·Status: UNKNOWN ·Phase: NA
-
Use of Virtual Reality to Improve Sensorimotor Function in Patients with Traumatic Wrist and Hand Injuries
NCT06832527 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Efficacy of Virtual Reality in Pain Reduction in Orthopedic Pediatric Patients
NCT04901793 ·Status: COMPLETED ·Phase: NA
-
Decreasing REcurrent Pain and Anxiety in Medical Procedures With a Pediatric Population: a Pilot Study
NCT02977923 ·Status: COMPLETED ·Phase: NA
-
Immersive Versus Passive Virtual Reality on Upper Limb Pain and Range of Motion in Pediatric Burn
NCT06612892 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Virtual Reality Game for Pediatric Pain and Anxiety Management During Skin Prick Testing
NCT05796596 ·Status: UNKNOWN ·Phase: NA
-
Effects of Virtual Reality in Pediatric Burn Patients
NCT05973162 ·Status: UNKNOWN ·Phase: NA
-
Human Factors Analysis in VR for Burn Treatment
NCT00409552 ·Status: COMPLETED ·Phase: PHASE1/PHASE2
-
Evaluation of the Efficacy of a Virtual Reality When Placing a Needle on an Implantable Venous Access Device in Children With Leukemia
NCT06697275 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality Distraction During Outpatient Pediatric Orthopedic Procedures
NCT05510232 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality on Pain and Range of Motion on Burn
NCT05352711 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality During Pediatric Cast Removal
NCT03903510 ·Status: RECRUITING ·Phase: NA
-
Virtual Reality for Pain in Acute Orthopedic Injuries
NCT05552430 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality vs. Standard-of-Care for Comfort During Minor Plastic Surgery Procedures in Children
NCT03681743 ·Status: UNKNOWN ·Phase: NA
-
Application of Virtual Reality in Post-Operative Recovery of a Pediatric Scoliosis Patient Population
NCT06101264 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Analgesia In Trauma Rehab
NCT03894592 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality for the Treatment of Pain in Pediatric Vaccination
NCT04096833 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Pediatric Orthopaedic Outpatient Procedures
NCT03784352 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Virtual Reality in Hand Therapy
NCT05188040 ·Status: COMPLETED ·Phase: NA
-
Technology-Based Distractions During Minor Procedures
NCT03628989 ·Status: COMPLETED ·Phase: NA
-
Study in the Use of Virtual Reality as an Adjunct to Pain Control in Burn Patients
NCT00591448 ·Status: COMPLETED ·Phase: NA
-
Novel Virtual Reality for Burn Wound Care Pain in Adolescents
NCT03155607 ·Status: COMPLETED ·Phase: NA
-
Distracting Through Procedural Pain and Distress
NCT04892160 ·Status: COMPLETED ·Phase: NA
-
VR for Pediatric Burn Dressing Changes
NCT04544631 ·Status: COMPLETED ·Phase: NA