Measuring Attention During Immersive Virtual Reality Distraction
NCT06615245 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 36
Last updated 2024-12-06
Summary
Brief Summary
Using a repeated measures within-subject design with treatment order randomized, with healthy volunteers, this study will measure how much immersive Virtual Reality (VR) reduces performance on a simple attention demanding task during No VR vs. High Tech VR (for one group of 16 participants), and during a plausible control see through VR vs. High Tech VR (for another group of 20 participants).
The primary aim is to explore whether a highly immersive VR system makes VR significantly more attention demanding/distracting, compared to No VR, and compared to a less immersive VR system (a plausible controlled see through goggles).
Conditions
- Distraction
Interventions
- BEHAVIORAL
-
No VR vs. immersive high tech VR
No VR vs. immersive High Tech VR
- BEHAVIORAL
-
Plausible control vs immersive High Tech VR
plausible control condition vs. immersive high tech VR
Sponsors & Collaborators
-
Hunter Hoffman
lead OTHER
Principal Investigators
-
Hunter G Hoffman, Ph.D. · University of Washington
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- DOUBLE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-10-01
- Primary Completion
- 2024-11-24
- Completion
- 2024-11-24
Countries
- United States
Study Locations
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