Measuring Attention During Immersive Virtual Reality Distraction

NCT06615245 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 36

Last updated 2024-12-06

No results posted yet for this study

Summary

Brief Summary

Using a repeated measures within-subject design with treatment order randomized, with healthy volunteers, this study will measure how much immersive Virtual Reality (VR) reduces performance on a simple attention demanding task during No VR vs. High Tech VR (for one group of 16 participants), and during a plausible control see through VR vs. High Tech VR (for another group of 20 participants).

The primary aim is to explore whether a highly immersive VR system makes VR significantly more attention demanding/distracting, compared to No VR, and compared to a less immersive VR system (a plausible controlled see through goggles).

Conditions

  • Distraction

Interventions

BEHAVIORAL

No VR vs. immersive high tech VR

No VR vs. immersive High Tech VR

BEHAVIORAL

Plausible control vs immersive High Tech VR

plausible control condition vs. immersive high tech VR

Sponsors & Collaborators

  • Hunter Hoffman

    lead OTHER

Principal Investigators

  • Hunter G Hoffman, Ph.D. · University of Washington

Study Design

Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
DOUBLE
Model
CROSSOVER

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2024-10-01
Primary Completion
2024-11-24
Completion
2024-11-24

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT06615245 on ClinicalTrials.gov