The Effect of Immersive VR Distraction on Memory: Study 2
NCT07183839 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 20
Last updated 2025-09-24
Summary
This study measures how many words people can recall. Some words are studied/heard/learned while in immersive Virtual Reality, and some are studied/heard/learned while in a plausible control distraction.
Conditions
- Virtual Reality Amnesia
Interventions
- BEHAVIORAL
-
Immersive Virtual Reality
While wearing an immersive VR helmet, participants grabbed virtual objects andd put them into a bowl of virtual water, while memorizing a list of words from the real world.
- BEHAVIORAL
-
Plausible control condition
Participant passively viewed the laboratory room they saw while wearing Apple Vision Pro goggles, while memorizing a list of words read to them from the real world.
Sponsors & Collaborators
- lead OTHER
Principal Investigators
-
Hunter Hoffman, PhD · University of Washington
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- SINGLE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-05-31
- Primary Completion
- 2025-02-11
- Completion
- 2025-02-11
Countries
- United States
Study Locations
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