Benefits of Exergames on Neurocognitive Functions in Adults Suffering From Depression

NCT06536530 · Status: NOT_YET_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 150

Last updated 2025-07-17

No results posted yet for this study

Summary

The purpose of this study is to analyse the changes derived from exergames (videogames that include cognitive and physical stimulation simultaneously), in terms of cognitive functioning, psychomotor abilities, and its neural substrate, in adults suffering from depression.

Conditions

Interventions

BEHAVIORAL

Exergame-Based Training

40-50 min sessions, two sessions per week, for a total of eight weeks.

BEHAVIORAL

Cognitive-Based Training

40-50 min sessions, two sessions per week, for a total of eight weeks.

BEHAVIORAL

Wait-List

Participants will not train with any program and they will not assist to any specific session or intervention

Sponsors & Collaborators

  • MAP Institute

    lead OTHER

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
65 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2027-01-31
Primary Completion
2028-02-29
Completion
2029-03-31

More Related Trials

Entities

Diseases

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT06536530 on ClinicalTrials.gov