Investigating the Effect of a Smartphone-based Serious Game on Depressive Symptoms.
NCT04988529 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 40
Last updated 2022-05-25
Summary
The objective of the present project is to study the effect of a smartphone-based serious game intervention for depressive symptoms. The serious game is based on Cognitive Behavior Therapy CBT, being behavioural activation and the promotion of physical activity one of the most important components.
Conditions
- Depressive Symptoms
Interventions
- BEHAVIORAL
-
Smartphone-based serious game intervention
Smartphone-based serious game intervention consists in the use of a serious game designed specifically to improve depressive symptoms. The psychological content consists of CBT intervention with the following psychotherapeutic components: Motivation for change, Psychoeducation, Cognitive Flexibility, Behavioural Activation, and positive psychotherapeutic strategies. To encourage physical activity, the serious game incorporates a mixed reality through physical activities such as taking a walk in real life affects aspects inside the game.
Sponsors & Collaborators
-
Conselleria de Innovación, Universidades, Ciencia y Sociedad Digital.
collaborator UNKNOWN -
Universitat Jaume I
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-01-31
- Primary Completion
- 2023-06-30
- Completion
- 2024-06-30
Countries
- Spain
Study Locations
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