Cognitive Training Video Game to Target Subclinical Depressive Symptoms in Youth
NCT05697627 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 31
Last updated 2025-06-18
Summary
The purpose of the study is to determine how cognitive control training (CCT) changes behavior in youth with subclinical depressive symptoms. This research will show what types of behavior changes are important for CCT to help reduce depressive symptoms. In the future, this information will be used to try to improve prevention of the development of depression, so that it can help more patients.
Conditions
- Depression
- Subclinical Depressive Symptoms
Interventions
- DEVICE
-
Computerized cognitive training (CCT) using EndeavorRx
The EndeavorRx video game is a digital therapeutic designed to improve attention and related cognitive control processes by training interference management. \~25 minutes of EndeavorRx video game play per day, for 5 days/week, for up to 4 weeks
Sponsors & Collaborators
- lead OTHER
Principal Investigators
-
Hannah Becker, M.S. · University of Michigan
Study Design
- Allocation
- NA
- Purpose
- SUPPORTIVE_CARE
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 9 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-05-03
- Primary Completion
- 2024-07-01
- Completion
- 2024-08-05
- FDA Device
- Yes
Countries
- United States
Study Locations
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