Cognitive Training Video Game to Target Subclinical Depressive Symptoms in Youth

NCT05697627 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 31

Last updated 2025-06-18

Study results available
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Summary

The purpose of the study is to determine how cognitive control training (CCT) changes behavior in youth with subclinical depressive symptoms. This research will show what types of behavior changes are important for CCT to help reduce depressive symptoms. In the future, this information will be used to try to improve prevention of the development of depression, so that it can help more patients.

Conditions

Interventions

DEVICE

Computerized cognitive training (CCT) using EndeavorRx

The EndeavorRx video game is a digital therapeutic designed to improve attention and related cognitive control processes by training interference management. \~25 minutes of EndeavorRx video game play per day, for 5 days/week, for up to 4 weeks

Sponsors & Collaborators

Principal Investigators

  • Hannah Becker, M.S. · University of Michigan

Study Design

Allocation
NA
Purpose
SUPPORTIVE_CARE
Masking
NONE
Model
SINGLE_GROUP

Eligibility

Min Age
9 Years
Max Age
17 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2023-05-03
Primary Completion
2024-07-01
Completion
2024-08-05
FDA Device
Yes

Countries

  • United States

Study Locations

More Related Trials

Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05697627 on ClinicalTrials.gov