Fully Immersive Virtual Reality Applications in Children With Cerebral Palsy
NCT06428292 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 31
Last updated 2024-08-12
Summary
This study was conducted in children diagnosed with Cerebral Palsy (CP); It is a prospective randomized clinical study planned to examine the effects of treadmill and bicycle ergometer applications combined with fully immersive virtual reality (TISG) on motor function, balance and walking.
Conditions
- Cerebral Palsy
Interventions
- DEVICE
-
Virtual reality device branded ''Meta Quest 2''
Combining different exercise equipment with a virtual reality device and using them in a virtual environment can be used to decide which one is more effective.
Sponsors & Collaborators
-
Omer Ayhan
lead OTHER
Principal Investigators
-
Ipek Yeldan, PhD · Istanbul University - Cerrahpasa
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 12 Years
- Max Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-04-20
- Primary Completion
- 2024-06-13
- Completion
- 2024-07-03
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
Effectiveness of Virtual Reality on Functional Mobility During Treadmill Training in Children With Cerebral Palsy
NCT05131724 ·Status: UNKNOWN ·Phase: NA
-
The Hand Functions In Cerebral Palsy
NCT05988944 ·Status: COMPLETED ·Phase: NA
-
Intensive Video-Based Game Therapy Applications in Cerebral Palsy
NCT06821815 ·Status: COMPLETED ·Phase: NA
-
Effect of Multidimensional Trunk Training in Children With Cerebral Palsy
NCT07034872 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Reality Mediated Upper Extremity rehabilitationPatients With Cerebral Palsy
NCT04529343 ·Status: COMPLETED ·Phase: NA
-
Video-game Based Therapy in Cerebral Palsy
NCT05846542 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Therapy and Transcranial Direct Current Stimulation in Cerebral Palsy.
NCT04044677 ·Status: COMPLETED ·Phase: NA
-
Technology Assisted Rehabilitation in CP
NCT05408806 ·Status: UNKNOWN
-
Individualized Virtual Reality in the Upper Extremity Rehabilitation of Hemiparetic Cerebral Palsy
NCT04630678 ·Status: COMPLETED ·Phase: NA
-
Effects of Trunk Training in Patients With Cerebral Palsy
NCT04516265 ·Status: UNKNOWN ·Phase: NA
-
The Effect of a Comprehensive Rehabilitation Program Using Robotic Walking and Functional Electrical Stimulation Technologies on Balance and Walking in Children With Cerebral Palsy
NCT06403891 ·Status: RECRUITING
-
The Effect of Nervus Vagus Stimulation on Spasticity, Autonomic Function, Motor Function and Quality of Life in Children With Spastic Cerebral Palsy
NCT07165665 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effects of Virtual Reality on Functional Balance in Children With Cerebral Palsy (GMFCS III-IV)
NCT07078279 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effects of Barefoot vs. Shod Whole Body Vibration Training in Children With Cerebral Palsy
NCT06596525 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Modified Constraint-Induced Movement Therapy Delivered Via Telerehabilitation in Children With Unilateral Cerebral Palsy: A Prospective Randomized Controlled Trial
NCT07237490 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality vs Functional Strength Training in Children With Cerebral Palsy
NCT05494905 ·Status: RECRUITING ·Phase: NA
-
Comparing Virtual Reality Therapy With Modified-CIMT Versus Modified-CIMT Alone in Hemiparetic Children
NCT03237520 ·Status: UNKNOWN ·Phase: NA
-
Exercise Intensity Of Interactive Video Gaming in Cerebral Palsy
NCT04759677 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Impact on Powered Mobility: a Feasibility Study
NCT06586125 ·Status: COMPLETED
-
Cross-cultural Adaptation, Validation and Reliability of Turkish Version of Child Engagement in Daily Life Measure V2 for Children With Cerebral Palsy.
NCT05871736 ·Status: COMPLETED
-
Virtual Reality With Mirror Therapy on Upper Limb Function
NCT06728475 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Using Augmented Reality to Promote Physical Activity in Children With Cerebral Palsy
NCT06096272 ·Status: RECRUITING ·Phase: NA
-
Examination of the Effects of Video-Based Games on Balance, Trunk Proprioception, Motivation and Quality of Life in Individuals With Cerebral Palsy
NCT05667792 ·Status: COMPLETED ·Phase: NA
-
Augmented Effects of Virtual-reality Cycling Training on Upper Limb Motor Functions by NIBS in Patients With CP
NCT04101994 ·Status: COMPLETED ·Phase: NA
-
The Impact of Aquatic Therapy on Walking, Balance Functions, and Quality of Life in Children With Cerebral Palsy
NCT06398756 ·Status: RECRUITING ·Phase: NA