The Effect of Watching Cartoons and Playing Games as Distraction Method During Peripheral Intravenous Cannula Placement on Pain and Fear in Children Aged 6-9 Years
NCT06371599 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 64
Last updated 2026-02-10
Summary
Active and passive distraction methods are frequently used in the nursing management of procedural pain in children. There are no studies comparing the effects of watching cartoon (passive) and playing game (active) as distraction methods on pain and fear associated with peripheral intravenous cannula placement in children aged 6-9 years.
This study aimed to compare the effects of playing game (active distraction) and watching cartoon (passive distraction) techniques on pain and fear during peripheral intravenous cannula placement in children aged 6-9 years.
Conditions
- Procedural Pain
- Fear of Pain
Interventions
- BEHAVIORAL
-
Playing game
Active Distraction Methods
- BEHAVIORAL
-
Watching cartoon
Passive Distraction Methods
Sponsors & Collaborators
-
Mersin University
lead OTHER
Principal Investigators
-
Guzide UGUCU, PhD, MScN · Mersin University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 9 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-05-01
- Primary Completion
- 2024-07-07
- Completion
- 2024-07-07
Countries
- Turkey (Türkiye)
Study Locations
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