Wayfinding Intervention and Long-Term Memory
NCT05625425 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 200
Last updated 2026-05-07
Summary
Therapeutic treatment is yet available for declining memory, which is an impairment affecting the quality of life for many older adults and patients with cognitive impairment. Cognitive training with an immersive video game promises to drive hippocampal-cortical plasticity and associated gains that can restore memory capability or provide therapeutic treatment for memory deficits.
Conditions
- Long-Term Memory Decline
- Mild Cognitive Impairment
Interventions
- BEHAVIORAL
-
LabyrinthVR software
Head-mounted display virtual reality game designed to induce environmental enrichment in an adaptive, highly engaging regimen of wayfinding in novel urban and village neighborhoods.
- BEHAVIORAL
-
Placebo Games software
Commercially-available, narrative computer games marketed as cognitively enriching. Can be tablet-based or wireless VR headset-based.
- BEHAVIORAL
-
Labyrinth Tablet software
Tablet computer playing Labyrinth spatial wayfinding game in 2.5D
- BEHAVIORAL
-
Labyrinth VR wireless
Wireless head-mounted display virtual reality game designed to induce environmental enrichment in an adaptive, engaging regimen of wayfinding in novel urban and village neighborhoods.
Sponsors & Collaborators
-
University of California, San Francisco
lead OTHER
Principal Investigators
-
Peter E Wais, PhD · Neuroscape, Department of Neurology
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 60 Years
- Max Age
- 85 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-01-01
- Primary Completion
- 2026-12-31
- Completion
- 2027-01-31
Countries
- United States
Study Locations
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