The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder

NCT04226677 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 45

Last updated 2021-10-28

No results posted yet for this study

Summary

In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.

Conditions

  • Gaming Disorder
  • Sedentary Behavior

Interventions

OTHER

aerobic exercise

Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.

OTHER

Video based exercise

Exergame training include virtual reality games by xbox kinect.

OTHER

Control group

first and last evaluations will be made

Sponsors & Collaborators

  • Cagtay Maden

    lead OTHER

Principal Investigators

  • Çağtay maden, MSc, Pt · Hasan Kalyoncu University

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
DOUBLE
Model
FACTORIAL

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2020-05-10
Primary Completion
2020-10-05
Completion
2020-11-05

Countries

  • Turkey (Türkiye)

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT04226677 on ClinicalTrials.gov