Study of Different Exercise Doses Through Videogames in Older Adults
NCT06526975 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 32
Last updated 2024-11-12
Summary
The objective of this clinical trial is to assess the feasibility of applying different gamified exercises doses in older adults. It will also learn from possible adverse effects of the intervention.
The main questions this clinical trial aims to answer are:
* Are there any differences between heart rate, perceived exertion and enjoyment between groups?
* Are there any adverse effects? What is the magnitude of these adverse effects?
* Are there any correlations between gamification time and the occurrence of adverse effects?
Conditions
- Older Adult
Interventions
- OTHER
-
Gamification exercise through a videogame
Different exercises will be performed through a videogame.
Sponsors & Collaborators
-
University of Castilla-La Mancha
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 60 Years
- Max Age
- 105 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-07-15
- Primary Completion
- 2024-09-30
- Completion
- 2024-10-01
Countries
- Spain
Study Locations
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