Virtual Reality Attention Training in Stroke Patients
NCT03458611 · Status: TERMINATED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 6
Last updated 2024-02-21
Summary
Hemispatial neglect is a post-stroke condition in which patients fail to detect stimuli presented on the side of space opposite to the damaged brain hemisphere (contralesional space). To date, there is no established effective treatment for this condition. A virtual reality (VR) behavioral training for the attention deficits characteristic of patients with hemispatial neglect was developed. Patients are stimulated in the visual and auditory modality to orient towards the contralesional side and are rewarded for detecting targets on this side in this training. In the current study the researchers aim to answer two main questions: 1) how feasible is a VR game-based intervention in stroke patients? and 2) what is the efficacy of the virtual reality game-based intervention in reducing the attention deficits characteristic of hemispatial neglect? To answer these questions a randomized partially double-blind placebo-controlled crossover study will be conducted. Two within-subject conditions will be compared: in the active condition patients will play a VR game in which multisensory stimulation is progressively presented in the neglected region (the location where previously presented targets were missed by the patient) and in the placebo condition patients will play a VR game in which the stimulation is presented in the center of of the VR environment. Neglect symptoms will be measured on a two-daily basis to establish the trend of symptom recovery through time. The hypothesis states that symptoms will recover more quickly when patients receive the active version of the VR intervention compared to the placebo version of the VR intervention.
Conditions
- Hemispatial Neglect
Interventions
- BEHAVIORAL
-
Active Intervention
An audiovisual expanding (looming) stimulus is presented repeatedly to patients during the intervention (Dent \& Humphreys, 2011). During the game a disk is presented to the player. This disk expands and contracts in size. The presentation of the disk coincides with the presentation of a sound that matches in frequency. The disk predicts the location where the next target will be presented. The player must discriminate between two types of target stimuli that are presented at the center of the disk. To discriminate between the two targets, the player receives a limited time window. The location of the disk and target stimuli are adjusted in real-time as a function of the player's performance. The primary goal of this algorithm is to present the multisensory looming stimuli more frequently in the contralesional field than in the ipsilesional field.
- BEHAVIORAL
-
Placebo Intervention
The active and placebo intervention are identical in all aspects except for the fact that stimulus presentation will be located in the center of the visual field.
Sponsors & Collaborators
-
KU Leuven
lead OTHER
Principal Investigators
-
Céline Gillebert, Prof. Dr. · KU Leuven
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2021-05-03
- Primary Completion
- 2023-08-31
- Completion
- 2023-08-31
Countries
- Belgium
Study Locations
More Related Trials
-
Visual and Tactile Scanning Training in Patients With Neglect After Stroke
NCT02309853 ·Status: UNKNOWN ·Phase: NA
-
Increasing Insight in Spatial Neglect: Unraveling Its Longitudinal Interaction With Motor Function After Stroke
NCT05060458 ·Status: COMPLETED
-
Virtual Reality in Stroke Rehabilitation
NCT04080791 ·Status: WITHDRAWN ·Phase: NA
-
Early Versus Delayed Treatment of Unilateral Neglect After Stroke
NCT01341574 ·Status: COMPLETED ·Phase: NA
-
Feasibility and Effectiveness Study of Implementing Prism Adaptation as a Treatment for Spatial Neglect After Stroke
NCT02680171 ·Status: COMPLETED ·Phase: NA
-
Strategy Training for Individuals With Unilateral Neglect
NCT06400147 ·Status: COMPLETED ·Phase: NA
-
Home-based Virtual Reality Training After Stroke
NCT03261713 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Intervention for Stroke Rehabilitation
NCT01304017 ·Status: COMPLETED ·Phase: NA
-
Towards Understanding Upper Limb Rehabilitation After Stroke
NCT04721561 ·Status: COMPLETED
-
Perception of Verticality After Stroke
NCT03019432 ·Status: UNKNOWN
-
Telerehabilitation Through Serious Games in Virtual Reality in a Stroke Population (AutoRReVi)
NCT04694833 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Based Rehabilitation After Ischemic Stroke
NCT06401564 ·Status: RECRUITING ·Phase: NA
-
Evaluation of an Adaptive Computerized Training for Rehabilitation of Spatial Neglect in Stroke Survivors
NCT04227132 ·Status: RECRUITING ·Phase: NA
-
Motor Imagery Ability After Stroke
NCT03661073 ·Status: COMPLETED ·Phase: NA
-
Effects of Virtual Reality Training for Stroke Patients
NCT05178758 ·Status: UNKNOWN ·Phase: NA
-
Facilitating Implicit Learning to Improve Neurorehabilitation in Stroke
NCT02017574 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Rehabilitation in Patients With Acquired Brain Injury
NCT03402360 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality Exercise for Stroke Rehabilitation in Inpatients Who Are Unable to Stand
NCT02285933 ·Status: COMPLETED ·Phase: NA
-
Study Evaluating the Effect of Moving Virtual Scenes on Postural Balance in a Stroke Rehabilitation Setting
NCT06053970 ·Status: UNKNOWN ·Phase: NA
-
Development and Validation of a Structured Tele-rehabilitation Programme of Brain Injured Patients
NCT06016374 ·Status: RECRUITING ·Phase: NA
-
The Effect of Optic Flow During Treadmill Walking on the Gait Pattern in People Post-stroke
NCT03898375 ·Status: TERMINATED ·Phase: NA
-
Immersive Virtual Reality Treatment for Unilateral Spatial Neglect
NCT06366360 ·Status: RECRUITING ·Phase: NA
-
Home-based -Virtual Reality Intervention for Stroke Rehabilitation
NCT02393170 ·Status: COMPLETED ·Phase: NA
-
The Effect of Virtual Reality Therapy on Balance and Knee Control in Stroke Patients
NCT05907473 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality Training for Upper Extremity After Stroke
NCT02079103 ·Status: COMPLETED ·Phase: PHASE2