A Pilot Gaming Adherence Program for Youth Living With HIV
NCT01887210 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 66
Last updated 2018-09-26
Summary
This study will develop and test a novel, technology based intervention to improve treatment adherence among youth living with HIV who are taking antiretroviral medication. In the intervention youth will access an engaging and immersive app/game on their smartphone.Data about the opening of the smart pill bottle will be transferred from the bottle cap wirelessly and will trigger a text message about their adherence. While gaming, participants will gain information about their health, improve motivation for ARV and medical appointment adherence, and practice healthy behaviors. If the Intervention is found to be effective, it can be tested in a larger study and then disseminated to other youth on antiretroviral medications.
Conditions
- Adherence to HIV Treatment and Medication
Interventions
- BEHAVIORAL
-
IMB Gaming Adherence Intervention
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
- BEHAVIORAL
-
Enhanced treatment as usual
Smart pill bottle cap and mobile phone but no game
Sponsors & Collaborators
-
Rhode Island Hospital
lead OTHER
Principal Investigators
-
Larry K Brown, MD · Rhode Island Hospital
-
Laura Whiteley, MD · Rhode Island Hospital
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 14 Years
- Max Age
- 26 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2012-09-30
- Primary Completion
- 2017-01-09
- Completion
- 2017-08-31
Countries
- United States
Study Locations
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