Trial Outcomes & Findings for A Pilot Gaming Adherence Program for Youth Living With HIV (NCT NCT01887210)

NCT ID: NCT01887210

Last Updated: 2018-09-26

Results Overview

Log viral load at end of study for participants with available viral load data (Log10 copies/ml)

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

66 participants

Primary outcome timeframe

24 weeks

Results posted on

2018-09-26

Participant Flow

Participant milestones

Participant milestones
Measure
IMB Gaming Adherence Intervention
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
Enhanced Treatment as Usual
Smart pill bottle cap and mobile phone but no game
Overall Study
STARTED
33
33
Overall Study
COMPLETED
32
29
Overall Study
NOT COMPLETED
1
4

Reasons for withdrawal

Reasons for withdrawal
Measure
IMB Gaming Adherence Intervention
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
Enhanced Treatment as Usual
Smart pill bottle cap and mobile phone but no game
Overall Study
Withdrawal by Subject
1
3
Overall Study
Lost to Follow-up
0
1

Baseline Characteristics

A Pilot Gaming Adherence Program for Youth Living With HIV

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
IMB Gaming Adherence Intervention
n=32 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
Enhanced Treatment as Usual
n=29 Participants
Smart pill bottle cap and mobile phone but no game
Total
n=61 Participants
Total of all reporting groups
Age, Continuous
22.5 years
STANDARD_DEVIATION 2.5 • n=99 Participants
22.3 years
STANDARD_DEVIATION 2.5 • n=107 Participants
22.4 years
STANDARD_DEVIATION 2.5 • n=206 Participants
Sex: Female, Male
Female
7 Participants
n=99 Participants
6 Participants
n=107 Participants
13 Participants
n=206 Participants
Sex: Female, Male
Male
25 Participants
n=99 Participants
23 Participants
n=107 Participants
48 Participants
n=206 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
32 Participants
n=99 Participants
29 Participants
n=107 Participants
61 Participants
n=206 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
Asian
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
Black or African American
31 Participants
n=99 Participants
28 Participants
n=107 Participants
59 Participants
n=206 Participants
Race (NIH/OMB)
White
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=99 Participants
0 Participants
n=107 Participants
0 Participants
n=206 Participants
Race (NIH/OMB)
Unknown or Not Reported
1 Participants
n=99 Participants
1 Participants
n=107 Participants
2 Participants
n=206 Participants
Started ARV in past 3 months
Yes
11 Participants
n=99 Participants
11 Participants
n=107 Participants
22 Participants
n=206 Participants
Started ARV in past 3 months
No
21 Participants
n=99 Participants
18 Participants
n=107 Participants
39 Participants
n=206 Participants
Gaming Status
Daily or almost daily
10 Participants
n=99 Participants
12 Participants
n=107 Participants
22 Participants
n=206 Participants
Gaming Status
Not everyday
21 Participants
n=99 Participants
17 Participants
n=107 Participants
38 Participants
n=206 Participants
Gaming Status
Unknown or not reported
1 Participants
n=99 Participants
0 Participants
n=107 Participants
1 Participants
n=206 Participants
Sexual Orientation
Heterosexual
9 Participants
n=99 Participants
7 Participants
n=107 Participants
16 Participants
n=206 Participants
Sexual Orientation
Homosexual
17 Participants
n=99 Participants
18 Participants
n=107 Participants
35 Participants
n=206 Participants
Sexual Orientation
Bisexual
5 Participants
n=99 Participants
2 Participants
n=107 Participants
7 Participants
n=206 Participants
Sexual Orientation
Undecided
1 Participants
n=99 Participants
2 Participants
n=107 Participants
3 Participants
n=206 Participants

PRIMARY outcome

Timeframe: 24 weeks

Population: Unable to extract viral load data from chart for 9 participants in IMB intervention and 1 in TAU+.

Log viral load at end of study for participants with available viral load data (Log10 copies/ml)

Outcome measures

Outcome measures
Measure
IMB Gaming Adherence Intervention
n=23 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
Enhanced Treatment as Usual
n=28 Participants
Smart pill bottle cap and mobile phone but no game
Log10 HIV-1 Viral Load
1.48 Log10 copies/ml
Standard Deviation 2.07
1.82 Log10 copies/ml
Standard Deviation 2.14

SECONDARY outcome

Timeframe: 24 weeks

Population: Missing data for n=1 from TAU+

Past 7 day medication adherence as measured by electronic medication monitoring device.

Outcome measures

Outcome measures
Measure
IMB Gaming Adherence Intervention
n=32 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
Enhanced Treatment as Usual
n=28 Participants
Smart pill bottle cap and mobile phone but no game
Electronically Measured Past 7-day Adherence
0.29 proportion of adherence
Standard Deviation 0.36
0.32 proportion of adherence
Standard Deviation 0.36

SECONDARY outcome

Timeframe: 24 weeks

Population: Unable to pull information from chart for 9 participants in the IMB intervention and 6 in the TAU+ groups.

Number of kept medical appointments since baseline.

Outcome measures

Outcome measures
Measure
IMB Gaming Adherence Intervention
n=23 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
Enhanced Treatment as Usual
n=23 Participants
Smart pill bottle cap and mobile phone but no game
Number of Kept Medical Appointments
1.78 appointments kept since baseline
Standard Deviation 1.24
1.74 appointments kept since baseline
Standard Deviation 1.32

OTHER_PRE_SPECIFIED outcome

Timeframe: 24 weeks

Population: Missing data for n=2 from IMB intervention, n=2 from TAU+

Behavioral Skills subscale from the Information-Motivation-Behavioral Skills (IMB) scale. This subscale measures self-efficacy for adherence to medical care related to antiretroviral medication and treatment. Five items were summed to get a total Behavioral Skills subscale score. Scores range from 5-25 where higher scores indicate greater self-efficacy for adherence to medical care related to ART medication and treatment.

Outcome measures

Outcome measures
Measure
IMB Gaming Adherence Intervention
n=30 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
Enhanced Treatment as Usual
n=27 Participants
Smart pill bottle cap and mobile phone but no game
Information-Motivation-Behavioral Skills (IMB) Antiretroviral Therapy (ART) Behavioral Skills Scale
19.83 units on a scale
Standard Deviation 4.68
19.48 units on a scale
Standard Deviation 5.12

Adverse Events

IMB Gaming Adherence Intervention

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Enhanced Treatment as Usual

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Larry Brown

Rhode Island Hospital

Phone: 401-793-8808

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place