Trial Outcomes & Findings for A Pilot Gaming Adherence Program for Youth Living With HIV (NCT NCT01887210)
NCT ID: NCT01887210
Last Updated: 2018-09-26
Results Overview
Log viral load at end of study for participants with available viral load data (Log10 copies/ml)
COMPLETED
NA
66 participants
24 weeks
2018-09-26
Participant Flow
Participant milestones
| Measure |
IMB Gaming Adherence Intervention
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
|
Enhanced Treatment as Usual
Smart pill bottle cap and mobile phone but no game
|
|---|---|---|
|
Overall Study
STARTED
|
33
|
33
|
|
Overall Study
COMPLETED
|
32
|
29
|
|
Overall Study
NOT COMPLETED
|
1
|
4
|
Reasons for withdrawal
| Measure |
IMB Gaming Adherence Intervention
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
|
Enhanced Treatment as Usual
Smart pill bottle cap and mobile phone but no game
|
|---|---|---|
|
Overall Study
Withdrawal by Subject
|
1
|
3
|
|
Overall Study
Lost to Follow-up
|
0
|
1
|
Baseline Characteristics
A Pilot Gaming Adherence Program for Youth Living With HIV
Baseline characteristics by cohort
| Measure |
IMB Gaming Adherence Intervention
n=32 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
|
Enhanced Treatment as Usual
n=29 Participants
Smart pill bottle cap and mobile phone but no game
|
Total
n=61 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Continuous
|
22.5 years
STANDARD_DEVIATION 2.5 • n=99 Participants
|
22.3 years
STANDARD_DEVIATION 2.5 • n=107 Participants
|
22.4 years
STANDARD_DEVIATION 2.5 • n=206 Participants
|
|
Sex: Female, Male
Female
|
7 Participants
n=99 Participants
|
6 Participants
n=107 Participants
|
13 Participants
n=206 Participants
|
|
Sex: Female, Male
Male
|
25 Participants
n=99 Participants
|
23 Participants
n=107 Participants
|
48 Participants
n=206 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
0 Participants
n=99 Participants
|
0 Participants
n=107 Participants
|
0 Participants
n=206 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
32 Participants
n=99 Participants
|
29 Participants
n=107 Participants
|
61 Participants
n=206 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=99 Participants
|
0 Participants
n=107 Participants
|
0 Participants
n=206 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=99 Participants
|
0 Participants
n=107 Participants
|
0 Participants
n=206 Participants
|
|
Race (NIH/OMB)
Asian
|
0 Participants
n=99 Participants
|
0 Participants
n=107 Participants
|
0 Participants
n=206 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=99 Participants
|
0 Participants
n=107 Participants
|
0 Participants
n=206 Participants
|
|
Race (NIH/OMB)
Black or African American
|
31 Participants
n=99 Participants
|
28 Participants
n=107 Participants
|
59 Participants
n=206 Participants
|
|
Race (NIH/OMB)
White
|
0 Participants
n=99 Participants
|
0 Participants
n=107 Participants
|
0 Participants
n=206 Participants
|
|
Race (NIH/OMB)
More than one race
|
0 Participants
n=99 Participants
|
0 Participants
n=107 Participants
|
0 Participants
n=206 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
1 Participants
n=99 Participants
|
1 Participants
n=107 Participants
|
2 Participants
n=206 Participants
|
|
Started ARV in past 3 months
Yes
|
11 Participants
n=99 Participants
|
11 Participants
n=107 Participants
|
22 Participants
n=206 Participants
|
|
Started ARV in past 3 months
No
|
21 Participants
n=99 Participants
|
18 Participants
n=107 Participants
|
39 Participants
n=206 Participants
|
|
Gaming Status
Daily or almost daily
|
10 Participants
n=99 Participants
|
12 Participants
n=107 Participants
|
22 Participants
n=206 Participants
|
|
Gaming Status
Not everyday
|
21 Participants
n=99 Participants
|
17 Participants
n=107 Participants
|
38 Participants
n=206 Participants
|
|
Gaming Status
Unknown or not reported
|
1 Participants
n=99 Participants
|
0 Participants
n=107 Participants
|
1 Participants
n=206 Participants
|
|
Sexual Orientation
Heterosexual
|
9 Participants
n=99 Participants
|
7 Participants
n=107 Participants
|
16 Participants
n=206 Participants
|
|
Sexual Orientation
Homosexual
|
17 Participants
n=99 Participants
|
18 Participants
n=107 Participants
|
35 Participants
n=206 Participants
|
|
Sexual Orientation
Bisexual
|
5 Participants
n=99 Participants
|
2 Participants
n=107 Participants
|
7 Participants
n=206 Participants
|
|
Sexual Orientation
Undecided
|
1 Participants
n=99 Participants
|
2 Participants
n=107 Participants
|
3 Participants
n=206 Participants
|
PRIMARY outcome
Timeframe: 24 weeksPopulation: Unable to extract viral load data from chart for 9 participants in IMB intervention and 1 in TAU+.
Log viral load at end of study for participants with available viral load data (Log10 copies/ml)
Outcome measures
| Measure |
IMB Gaming Adherence Intervention
n=23 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
|
Enhanced Treatment as Usual
n=28 Participants
Smart pill bottle cap and mobile phone but no game
|
|---|---|---|
|
Log10 HIV-1 Viral Load
|
1.48 Log10 copies/ml
Standard Deviation 2.07
|
1.82 Log10 copies/ml
Standard Deviation 2.14
|
SECONDARY outcome
Timeframe: 24 weeksPopulation: Missing data for n=1 from TAU+
Past 7 day medication adherence as measured by electronic medication monitoring device.
Outcome measures
| Measure |
IMB Gaming Adherence Intervention
n=32 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
|
Enhanced Treatment as Usual
n=28 Participants
Smart pill bottle cap and mobile phone but no game
|
|---|---|---|
|
Electronically Measured Past 7-day Adherence
|
0.29 proportion of adherence
Standard Deviation 0.36
|
0.32 proportion of adherence
Standard Deviation 0.36
|
SECONDARY outcome
Timeframe: 24 weeksPopulation: Unable to pull information from chart for 9 participants in the IMB intervention and 6 in the TAU+ groups.
Number of kept medical appointments since baseline.
Outcome measures
| Measure |
IMB Gaming Adherence Intervention
n=23 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
|
Enhanced Treatment as Usual
n=23 Participants
Smart pill bottle cap and mobile phone but no game
|
|---|---|---|
|
Number of Kept Medical Appointments
|
1.78 appointments kept since baseline
Standard Deviation 1.24
|
1.74 appointments kept since baseline
Standard Deviation 1.32
|
OTHER_PRE_SPECIFIED outcome
Timeframe: 24 weeksPopulation: Missing data for n=2 from IMB intervention, n=2 from TAU+
Behavioral Skills subscale from the Information-Motivation-Behavioral Skills (IMB) scale. This subscale measures self-efficacy for adherence to medical care related to antiretroviral medication and treatment. Five items were summed to get a total Behavioral Skills subscale score. Scores range from 5-25 where higher scores indicate greater self-efficacy for adherence to medical care related to ART medication and treatment.
Outcome measures
| Measure |
IMB Gaming Adherence Intervention
n=30 Participants
Combination of smart pill bottle cap with mobile gaming application tailored for those living with HIV
|
Enhanced Treatment as Usual
n=27 Participants
Smart pill bottle cap and mobile phone but no game
|
|---|---|---|
|
Information-Motivation-Behavioral Skills (IMB) Antiretroviral Therapy (ART) Behavioral Skills Scale
|
19.83 units on a scale
Standard Deviation 4.68
|
19.48 units on a scale
Standard Deviation 5.12
|
Adverse Events
IMB Gaming Adherence Intervention
Enhanced Treatment as Usual
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place