ALHIV Smartphone Game Study
NCT06913660 · Status: ACTIVE_NOT_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 120
Last updated 2025-08-20
Summary
This is a cluster-randomized controlled trial that aims to conduct comprehensive feasibility testing of a smartphone game in a sample of 120 adolescents living with HIV (ALHIV) ages 15-21 in Kisumu, Kenya, to determine whether the game influences behavioral mediators of engagement in care and sexual risk avoidance and reduction (including knowledge, attitudes, behavioral intentions, and self-efficacy).
Conditions
- Hiv
- AIDS
- Adolescent Behavior
- Treatment Compliance
- Treatment Adherence
- Reproductive Behavior
- Sexual Behavior
Interventions
- BEHAVIORAL
-
MyGoals
A smartphone game for ALHIV aged 15-21 yrs MyGoals includes 3 components: 1. A role-playing narrative in which all players make decisions for male and female characters navigating scenarios from adolescence and early adulthood. 2. A series of mini-games to reinforce knowledge, skills and related self-efficacy, explored in the narrative. 3. A metanarrative component, My Story, where players will create an avatar and set personal goals.
- BEHAVIORAL
-
Standard of care
A minimum standard of care package will be identified prior to identification and recruitment of CCCs to ensure a comparable and adequate level of care is being offered to all control participants, since implementation of the range of support and care strategies recommended by the Kenya Ministry of Health differs by clinic.
Sponsors & Collaborators
-
National Institute of Mental Health (NIMH)
collaborator NIH -
Emory University
lead OTHER
Principal Investigators
-
Kate Winskell, PhD · Emory University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 15 Years
- Max Age
- 21 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2025-04-07
- Primary Completion
- 2026-07-31
- Completion
- 2026-07-31
Countries
- Kenya
Study Locations
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