The Impact of a "Serious Game" on Improving Patient's Medication Knowledge
NCT01786044 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 850
Last updated 2017-03-22
Summary
The purpose of this study is to assess the effects of an interactive educational program delivered through a patient portal on patients' medication knowledge and medication adherence.
Conditions
- Health Knowledge, Attitudes, Practice
Interventions
- BEHAVIORAL
-
MasterMed
An online interactive educational program
- BEHAVIORAL
-
Usual Care
Sponsors & Collaborators
-
Massachusetts General Hospital
lead OTHER
Principal Investigators
-
William Lester, MD, MS · Massachusetts General Hospital, Laboratory of Computer Science
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2014-03-31
- Primary Completion
- 2015-06-30
- Completion
- 2015-06-30
Countries
- United States
Study Locations
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