Immersive Virtual Reality Training for Phlebotomy Skills in Nursing Students
NCT07673224 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 60
Last updated 2026-06-29
Summary
This randomized controlled trial aims to evaluate the effect of immersive virtual reality (VR) training on nursing students' learning outcomes in phlebotomy skills. The study compares immersive VR-based simulation with traditional task trainer-based simulation.
A total sample of undergraduate nursing students is randomly assigned to either the experimental group (VR training) or the control group (task trainer training). The intervention focuses on improving self-efficacy, reducing anxiety, and enhancing clinical performance in venipuncture skills.
Outcomes are measured at three time points: pre-test, immediate post-test, and follow-up. Self-efficacy, anxiety, and clinical performance are assessed using validated scales.
The study seeks to determine whether immersive VR provides a more effective and engaging learning experience compared to conventional simulation methods in nursing education.
Conditions
- Nursing Education
- Immersive Virtual Reality
- Phlebotomy
- Part-Task Trainer Simulation
Interventions
- BEHAVIORAL
-
Immersive Virtual Reality Training
Immersive VR-based phlebotomy training simulation designed to improve self-efficacy, reduce anxiety, and enhance clinical performance.
- BEHAVIORAL
-
Part-Task Trainer Simulation Training
Traditional phlebotomy training using a part-task trainer arm simulation.
Sponsors & Collaborators
-
Al-Quds University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 22 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2026-04-15
- Primary Completion
- 2026-05-10
- Completion
- 2026-05-24
Countries
- Palestinian Territories
Study Locations
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