EFFECTS OF VIRTUAL REALITY TRAINING ON ATHLETIC PERFORMANCE IN PROFESSIONAL FOOTBALL PLAYERS
NCT07572344 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 39
Last updated 2026-05-07
Summary
This study aimed to investigate the effects of virtual reality (VR)-assisted training compared with traditional training and routine practice on physical and neurophysiological performance in young professional football players. Thirty-nine male football players aged 18-19 were randomly assigned to VR training, traditional training, and control groups. The intervention lasted for several weeks and included structured training sessions integrated into regular team practice.
Physical performance was assessed using balance, 30-meter sprint, and muscle strength tests, while neurophysiological outcomes were evaluated using electroencephalography (EEG). Measurements were conducted before and after the intervention period. The VR group performed immersive exercise-based training using VR applications designed to improve coordination, strength, endurance, and cognitive-motor interaction, while the traditional group performed the same exercises without VR support.
The study hypothesized that VR-assisted training would lead to greater improvements in both physical performance and brain activity compared to traditional and control conditions.
Conditions
- Athletic Performance
Interventions
- BEHAVIORAL
-
Virtual Reality Training
Virtual reality (VR)-based training was performed using immersive applications such as Head Football, Rezzil Player, FitXR, and similar platforms. Participants completed structured exercise sessions after regular team practice. The training focused on improving balance, strength, endurance, coordination, and cognitive-motor integration. Sessions were conducted using a VR headset with defined work-rest intervals and consisted of repeated exercise sets designed to simulate sport-specific movements in an immersive environment.
- BEHAVIORAL
-
Traditional Training
Participants performed the same exercise content as the VR group under coach supervision without the use of virtual reality technology. Training sessions focused on improving balance, strength, endurance, and coordination using conventional training methods. Exercises were structured with similar sets and rest intervals as the VR group and were completed after regular team practice.
Sponsors & Collaborators
-
The Scientific and Technological Research Council of Turkey
collaborator OTHER -
Recep Tayyip Erdogan University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 19 Years
- Sex
- MALE
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2025-09-01
- Primary Completion
- 2025-11-01
- Completion
- 2026-02-20
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
The Effects of the Blood Flow Restriction Method on Performance Parameters in Elite Volleyball Players
NCT07019168 ·Status: COMPLETED ·Phase: NA
-
NEUROATHLETIC AND REACTIVE TRAINING IN AMERICAN FOOTBALL PLAYERS
NCT07540247 ·Status: COMPLETED ·Phase: NA
-
The Effect of Post-Training Cold Compression in Professional Volleyball Players
NCT06701435 ·Status: COMPLETED
-
Investigation of the Effects of Exercises Performed With Stroboscopic Glasses on Athletic Performance in Volleyball Players
NCT07323108 ·Status: COMPLETED ·Phase: NA
-
Neuro-Athletic Training Effects in Young Adults
NCT07310030 ·Status: COMPLETED ·Phase: NA
-
Effects of SVT on Balance and Proprioception
NCT07542457 ·Status: COMPLETED ·Phase: NA
-
Effects Of Stroboskobic Visual Training On Cognitive Performance in Adolescent Male Volleyball Players.
NCT07162545 ·Status: COMPLETED
-
Neuro-Psychophysiological Characteristics of Athletes With Varying Levels of Experience
NCT07392385 ·Status: COMPLETED ·Phase: NA
-
Effects of Kinesio Taping on Postural Stability in Young Soccer Players
NCT02683434 ·Status: COMPLETED ·Phase: NA
-
Resisted Sprint and Plyometric Training on Lower Limb Functional Performance in Young Adult Male Football Players.
NCT04837300 ·Status: COMPLETED ·Phase: NA
-
The Effect Of Cognitive Training On Sportıve Performance
NCT04787601 ·Status: COMPLETED ·Phase: NA
-
Investigation of the Effect of Virtual Reality Assisted Exercise Program on Physical Parameters in Hockey Players
NCT07379346 ·Status: COMPLETED ·Phase: NA
-
The Effect of Neuromuscular Training Program in Futsal Players
NCT05281653 ·Status: COMPLETED ·Phase: NA
-
The Effect of Functional Respiratory Muscle Training on Respiratory Function and Physical Performance
NCT06494930 ·Status: COMPLETED ·Phase: NA
-
Core Training in Amateur Soccer Players
NCT07577362 ·Status: RECRUITING ·Phase: NA
-
Visual Training Effects in Esports Players
NCT07570693 ·Status: COMPLETED ·Phase: NA
-
Comparing Touch-Limited and Free-Play 4v4 Small-Sided Games (SSGs)
NCT07395765 ·Status: COMPLETED ·Phase: NA
-
Musical Stimulation Intensity and Postural Control (MUSIC-POST)
NCT07260331 ·Status: COMPLETED ·Phase: NA
-
Velocity-Based Resistance Training and Motor Skills in University Athletes
NCT07249203 ·Status: COMPLETED ·Phase: NA
-
The Effects of Visual Input on Cognitive Function, Physical Performance, and Postural Stability in Adolescent Male Basketball Players
NCT07168681 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Warm-Up Phases and Neuromuscular Performance
NCT07284706 ·Status: COMPLETED ·Phase: NA
-
BFR Rope Training in Male Volleyball Players
NCT07327177 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Neuroathletic Training Effects on Muscle Strength, Balance, and Cognition
NCT07117357 ·Status: COMPLETED ·Phase: NA
-
Effect of Cryostimulation on Selected Motor Skills in Soccer Players
NCT06812819 ·Status: APPROVED_FOR_MARKETING
-
Percussive Therapy in U19 Males: Flexibility, Balance, Jump
NCT07152275 ·Status: COMPLETED ·Phase: NA