Virtual Reality Cognitive Intervention for Critically Ill Delirium Survivors (VR-Cog)

NCT07496255 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 100

Last updated 2026-04-17

No results posted yet for this study

Summary

The purpose of this study is to measure the feasibility, acceptability of virtual reality (VR) brain games and estimate their effect on memory, attention, and mood for ICU survivors. The VR program will be used at home through a headset and hand controls.

Conditions

  • Intensive Care Unit Delirium
  • Intensive Care Acquired Cognitive Impairment
  • Post Intensive Care Unit Syndrome
  • Virtual Reality Cognitive Training

Interventions

DEVICE

VR-based cognitive training program

VR-Cog features HomeTown Bound, a suite of 18 modules organized into four training categories: attention, processing speed, memory, and visuospatial.

DEVICE

VR-based attention control

VR-AC consists of a library of 9 nature scenes (content provided by Nature Treks VR).

Sponsors & Collaborators

  • Indiana University Health

    collaborator OTHER
  • Indiana University

    lead OTHER

Principal Investigators

  • Sikandar Khan, DO, MS · Indiana University

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
DOUBLE
Model
PARALLEL

Eligibility

Min Age
50 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2026-03-19
Primary Completion
2027-02-15
Completion
2027-07-15
FDA Device
Yes

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT07496255 on ClinicalTrials.gov