Virtual Reality Cognitive Intervention for Critically Ill Delirium Survivors (VR-Cog)
NCT07496255 · Status: RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 100
Last updated 2026-04-17
Summary
The purpose of this study is to measure the feasibility, acceptability of virtual reality (VR) brain games and estimate their effect on memory, attention, and mood for ICU survivors. The VR program will be used at home through a headset and hand controls.
Conditions
- Intensive Care Unit Delirium
- Intensive Care Acquired Cognitive Impairment
- Post Intensive Care Unit Syndrome
- Virtual Reality Cognitive Training
Interventions
- DEVICE
-
VR-based cognitive training program
VR-Cog features HomeTown Bound, a suite of 18 modules organized into four training categories: attention, processing speed, memory, and visuospatial.
- DEVICE
-
VR-based attention control
VR-AC consists of a library of 9 nature scenes (content provided by Nature Treks VR).
Sponsors & Collaborators
-
Indiana University Health
collaborator OTHER -
Indiana University
lead OTHER
Principal Investigators
-
Sikandar Khan, DO, MS · Indiana University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 50 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2026-03-19
- Primary Completion
- 2027-02-15
- Completion
- 2027-07-15
- FDA Device
- Yes
Countries
- United States
Study Locations
More Related Trials
-
Rehabilitation Gaming System for Intensive Care Units
NCT06267911 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Neurocognitive Rehabilitation Using Virtual Reality
NCT04017091 ·Status: COMPLETED ·Phase: NA
-
Immersive Virtual Reality in Mechanically Ventilated Patients
NCT03569358 ·Status: UNKNOWN ·Phase: NA
-
Measuring the Feasibility and Effect of a Virtual Reality Cognitive Training Intervention for Brain Cancer Survivors.
NCT07313709 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Improving the Recovery and Outcome Every Day After the ICU
NCT03095417 ·Status: COMPLETED ·Phase: NA
-
VR Cognitive Rehabiliation for Pediatric TBI
NCT04526639 ·Status: COMPLETED ·Phase: NA
-
Cognitive Remediation VR Tool for People With MCI: a Feasibility RCT
NCT06270966 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Overground Virtual Reality (VR) Gait Rehabilitation for Traumatic Brain Injury (TBI)
NCT07038889 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Cognitive-motor Intervention Using Virtual Reality for Middle-aged Individuals at High Dementia Risk
NCT02832921 ·Status: UNKNOWN ·Phase: NA
-
Efficacy of Cognitive Rehabilitation Using Virtual Reality and Computer-based Cognitive Stimulation on Cognitive Impairment Associated to Movement Disorders
NCT05769972 ·Status: COMPLETED ·Phase: NA
-
A Problem Solving Intervention for Post-ICU Cognitive Impairment in Older Adults
NCT03972384 ·Status: COMPLETED ·Phase: NA
-
Virtual Reality and Computerized Cognitive Intervention for Mild Cognitive Impairment in Heart Failure
NCT05601817 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
The BRAIN Intensive Care Unit (ICU) Study: Bringing to Light the Risk Factors
NCT00392795 ·Status: ACTIVE_NOT_RECRUITING
-
Bringing to Light the Risk Factors And Incidence of Neuropsychological Dysfunction in ICU Survivors, 2nd Study
NCT04305600 ·Status: ACTIVE_NOT_RECRUITING
-
Virtual Reality Based Balance Training in People With Mild Cognitive Impairment
NCT02214342 ·Status: COMPLETED ·Phase: NA
-
Simultaneous Recumbent Cycling and Cognitive Training
NCT04556227 ·Status: RECRUITING ·Phase: NA
-
Early Neurocognitive Rehabilitation in Intensive Care
NCT02078206 ·Status: COMPLETED ·Phase: NA
-
Effects of the Fully Immersive Leisure-based Virtual Reality Cognitive Training for Community-dwelling Elderly
NCT05227495 ·Status: UNKNOWN ·Phase: NA
-
Optimal Timing of Computerized Cognitive Training for Older Intensive Care Unit Survivors
NCT05467410 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Personalized Virtual Environments for Managing Responsive Behaviors in Cognitively Impaired Patients: a Feasibility Study
NCT06693193 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Dual-Task Exercise for Mild Traumatic Brain Injury (mTBI)
NCT06037603 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of a Cognitive Remediation Intervention Based on Virtual Reality for Promotion of Cognitive Functioning and Participation in Daily Life Among Persons With Affective Disorder
NCT04288609 ·Status: UNKNOWN ·Phase: NA
-
Virtual Reality (VR) Treatment for Balance Problems in Traumatic Brain Injury (TBI)
NCT01794585 ·Status: COMPLETED ·Phase: NA
-
Unilateral M1 Anodal tDCS to Enhance Learning in a Gross Movement Videogame Task
NCT07447882 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Long-term Neurocognitive and Psychiatric Consequences in Severe COVID-19 Survivors.
NCT05019300 ·Status: UNKNOWN